Gamification solutions for persons with disabilities: a systematic literature review

M Boubakri, K Nafil - Universal Access in the Information Society, 2024 - Springer
Purpose In recent years, gamification has driven significant behavioral changes in various
domains, like education, health, and rehabilitation. The transformative potential …

[PDF][PDF] Highland VR: Exploring Virtual Reality for Collaborative Balance Training

D Dietz, C Oechsner, S Mayer… - Proceedings of the 2022 …, 2022 - medien.ifi.lmu.de
Today virtual reality applications mainly allow consumers to engage in immersive alternative
realities for fun and entertainment. However, researchers and therapists investigate their use …