Virtual reality sickness: a review of causes and measurements

E Chang, HT Kim, B Yoo - International Journal of Human …, 2020 - Taylor & Francis
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …

Resolving the vergence-accommodation conflict in head-mounted displays

G Kramida - IEEE transactions on visualization and computer …, 2015 - ieeexplore.ieee.org
The vergence-accommodation conflict (VAC) remains a major problem in head-mounted
displays for virtual and augmented reality (VR and AR). In this review, I discuss why this …

Towards virtual reality infinite walking: dynamic saccadic redirection

Q Sun, A Patney, LY Wei, O Shapira, J Lu… - ACM Transactions on …, 2018 - dl.acm.org
Redirected walking techniques can enhance the immersion and visual-vestibular comfort of
virtual reality (VR) navigation, but are often limited by the size, shape, and content of the …

[图书][B] Eye tracking methodology: Theory and practice

AT Duchowski, AT Duchowski - 2017 - Springer
Andrew T. Duchowski Theory and Practice Third Edition Page 1 Eye Tracking Methodology
Andrew T. Duchowski Theory and Practice Third Edition Page 2 Eye Tracking Methodology …

Reducing visual discomfort with HMDs using dynamic depth of field

K Carnegie, T Rhee - IEEE computer graphics and applications, 2015 - ieeexplore.ieee.org
Although head-mounted displays (HMDs) are ideal devices for personal viewing of
immersive stereoscopic content, exposure to VR applications on them results in significant …

Focal surface displays

N Matsuda, A Fix, D Lanman - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
Conventional binocular head-mounted displays (HMDs) vary the stimulus to vergence with
the information in the picture, while the stimulus to accommodation remains fixed at the …

Foveated rendering: A state-of-the-art survey

L Wang, X Shi, Y Liu - Computational Visual Media, 2023 - Springer
Recently, virtual reality (VR) technology has been widely used in medical, military,
manufacturing, entertainment, and other fields. These applications must simulate different …

Gaze-based interaction: A 30 year retrospective

AT Duchowski - Computers & Graphics, 2018 - Elsevier
Gaze-based interaction is reviewed, categorized within a taxonomy that splits interaction into
four forms, namely diagnostic (off-line measurement), active (selection, look to shoot) …

Accommodation and comfort in head-mounted displays

GA Koulieris, B Bui, MS Banks, G Drettakis - ACM Transactions on …, 2017 - dl.acm.org
Head-mounted displays (HMDs) often cause discomfort and even nausea. Improving
comfort is therefore one of the most significant challenges for the design of such systems. In …

Minimizing cyber sickness in head mounted display systems: design guidelines and applications

TM Porcino, E Clua, D Trevisan… - 2017 IEEE 5th …, 2017 - ieeexplore.ieee.org
We are experiencing an upcoming trend of using head mounted display systems in games
and serious games, which is likely to become an established practice in the near future …