Background There is a need to arm students with noncognitive, or 21 st Century, skills to prepare them for a more STEM-based job market. As STEM schools are created in a …
W Huang, X Li, J Shang - Sustainability, 2023 - mdpi.com
The information era puts higher requirements on current students' learning methods to develop 21st-century skills. Project-based learning (PBL) and gamified learning have been …
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are …
The aim of this study is to determine effects of the Project-Based (PBL) STEM (Science Technology, Engineering Mathematics) education on academic achievements and career …
M Souza, R Moreira, E Figueiredo - Proceedings of the XXXIII Brazilian …, 2019 - dl.acm.org
Balancing theory and practice is a recurring challenge in Software Engineering (SE) education. However, the curriculum guidelines of the ACM/IEEE and Brazilian Computer …
B Pérez, ÁL Rubio - Proceedings of the 51st ACM technical symposium …, 2020 - dl.acm.org
Software engineers must be able to manage complex projects, so that skills such as teamwork, leadership or initiative are critical to their successful development. Because of …
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way …
J Faizi, MS Umar - International Journal of Education and …, 2021 - researchgate.net
A vital portion of software engineering education is practical learning and experience of principles, methods and procedures for the development of real-time software. Yet, software …
There are some subjects that are seen as a challenge by both students and teachers. One of these subjects is Software Engineering, where the novelty of its concepts and the need of …