[HTML][HTML] Towards active evidence-based learning in engineering education: A systematic literature review of PBL, PjBL, and CBL

V Sukackė, AOPC Guerra, D Ellinger, V Carlos… - Sustainability, 2022 - mdpi.com
Implementing active learning methods in engineering education is becoming the new norm
and is seen as a prerequisite to prepare future engineers not only for their professional life …

[HTML][HTML] Developing student 21st Century skills in selected exemplary inclusive STEM high schools

SM Stehle, EE Peters-Burton - International Journal of STEM education, 2019 - Springer
Background There is a need to arm students with noncognitive, or 21 st Century, skills to
prepare them for a more STEM-based job market. As STEM schools are created in a …

[HTML][HTML] Gamified project-based learning: A systematic review of the research landscape

W Huang, X Li, J Shang - Sustainability, 2023 - mdpi.com
The information era puts higher requirements on current students' learning methods to
develop 21st-century skills. Project-based learning (PBL) and gamified learning have been …

[HTML][HTML] Teacher perceptions on virtual reality escape rooms for stem education

S Mystakidis, A Christopoulos - Information, 2022 - mdpi.com
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing
active, problem-centric approaches such as game-based learning. STEM competencies are …

Impacts of the project based (PBL) science, technology, engineering and mathematics (STEM) education on academic achievement and career interests of vocational …

M Çevik - 2018 - earsiv.kmu.edu.tr
The aim of this study is to determine effects of the Project-Based (PBL) STEM (Science
Technology, Engineering Mathematics) education on academic achievements and career …

Students perception on the use of project-based learning in software engineering education

M Souza, R Moreira, E Figueiredo - Proceedings of the XXXIII Brazilian …, 2019 - dl.acm.org
Balancing theory and practice is a recurring challenge in Software Engineering (SE)
education. However, the curriculum guidelines of the ACM/IEEE and Brazilian Computer …

A project-based learning approach for enhancing learning skills and motivation in software engineering

B Pérez, ÁL Rubio - Proceedings of the 51st ACM technical symposium …, 2020 - dl.acm.org
Software engineers must be able to manage complex projects, so that skills such as
teamwork, leadership or initiative are critical to their successful development. Because of …

[HTML][HTML] Gamification in initial teacher training to promote inclusive practices: a qualitative study

A Manzano-León, JM Aguilar-Parra… - International journal of …, 2022 - mdpi.com
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an
educational trend, due to its ability to work on curriculum skills in a fun and motivating way …

[PDF][PDF] A conceptual framework for software engineering education: project based learning approach integrated with industrial collaboration

J Faizi, MS Umar - International Journal of Education and …, 2021 - researchgate.net
A vital portion of software engineering education is practical learning and experience of
principles, methods and procedures for the development of real-time software. Yet, software …

Improvement of learning outcomes in software engineering: active methodologies supported through the virtual campus

A García-Holgado, A Vázquez-Ingelmo… - … de Tecnologias del …, 2021 - ieeexplore.ieee.org
There are some subjects that are seen as a challenge by both students and teachers. One of
these subjects is Software Engineering, where the novelty of its concepts and the need of …