A User Interface (UI) and User eXperience (UX) evaluation framework for cyberlearning environments in computer science and software engineering education

HW Alomari, V Ramasamy, JD Kiper, G Potvin - Heliyon, 2020 - cell.com
Despite the widespread availability and increasing use of cyberlearning environments, there
remains a need for more research about their usefulness in undergraduate education …

[PDF][PDF] A systematic literature review of gameful feedback in computer science education

N Willert - International Journal of Information and Education …, 2021 - ijiet.org
For the past decade, video game-and gamification-elements get used in different fields of
research. However, a contextualized usage of these elements is still underrepresented in …

Introductory programming in higher education: A systematic literature review

G Rodrigues, AF Monteiro, AJ Osório - 2022 - repositorium.sdum.uminho.pt
A systematic literature review was performed on 33 papers obtained from the ACM, IEEE
and Sciencedirect databases, in order to understand in depth, the introductory programming …

Toward understanding students' learning performance in an object-oriented programming course: The perspective of program quality

Q Sun, J Wu, K Liu - IEEE Access, 2020 - ieeexplore.ieee.org
This pilot study examines how students' performance has evolved in an Object-oriented
(OO) programming course and contributes to the learning analytic framework for similar …

A study on student performance evaluation using discussion board networks

U Desai, V Ramasamy, JD Kiper - Proceedings of the 51st acm technical …, 2020 - dl.acm.org
Node-based social network analysis (SNA) techniques can be used to investigate the
significance of actors that play central roles in social networks where the nodes represent …

GAMFLEW: serious game to teach white-box testing

M Silva, ACR Paiva, A Mendes - Software Quality Journal, 2025 - Springer
Software testing plays a fundamental role in software engineering, involving the systematic
evaluation of software to identify defects, errors, and vulnerabilities from the early stages of …

Evaluating the impact of combination of engagement strategies in sep-cyle on improve student learning of programming concepts

MR Narasareddygari, GS Walia, DM Duke… - Proceedings of the 50th …, 2019 - dl.acm.org
Programming is a skill, often acquired through repeated practice and feedback. During
traditional lectures, students not actively engaged in their own learning. It is imperative to …

Tp-graphminer: a clustering framework for task-based information networks

V Ramasamy, U Desai, HW Alomari… - 2018 IEEE International …, 2018 - ieeexplore.ieee.org
Clustering similar entities in relational tables is an open challenge to the research
community due to the representation of transactional data as tables where the relationships …

Modeling Student Collaboration Network to Enhance Student Interactions

H Ojha, V Ramasamy, J Kiper… - 2022 IEEE Frontiers in …, 2022 - ieeexplore.ieee.org
The Covid-19 pandemic, as Henry Kissinger mentions, will not only" forever alter the world
order," but also potentially transform the ever-changing higher education world. The recent …

Testing and Debugging Habits of Intermediate Student Programmers

C Izu, A Weeransinghe - 2024 IEEE Global Engineering …, 2024 - ieeexplore.ieee.org
Testing and debugging studies at undergraduate level have focused on the needs of novice
programmers. Novice struggles have been identified and activities have been developed to …