Open data exploration in virtual reality: a comparative study of input technology

N Reski, A Alissandrakis - Virtual Reality, 2020 - Springer
In this article, we compare three different input technologies (gamepad, vision-based motion
controls, room-scale) for an interactive virtual reality (VR) environment. The overall system is …

Comparing daylight brightness perception in real and immersive virtual environments using perceptual light maps

M Hegazy, K Ichiriyama, K Yasufuku, H Abe - Automation in Construction, 2021 - Elsevier
Abstract While Immersive Virtual Environments (IVEs) are essential for pre-construction
investigation of daylight perception in buildings, current daylight studies show limitations in …

An interactive approach to investigate brightness perception of daylighting in Immersive Virtual Environments: Comparing subjective responses and quantitative …

M Hegazy, K Yasufuku, H Abe - Building Simulation, 2022 - Springer
Daylighting plays an eminent role in the performance of indoor environments and their
occupants, thus necessitating the need to investigate daylight perception of potential …

“Oh, that's where you are!”–Towards a Hybrid Asymmetric Collaborative Immersive Analytics System

N Reski, A Alissandrakis, J Tyrkkö… - Proceedings of the 11th …, 2020 - dl.acm.org
We present a hybrid Immersive Analytics system to support asymmetrical collaboration
between a pair of users during synchronous data exploration. The system consists of an …

Prior knowledge as a moderator between signaling and learning performance in immersive virtual reality laboratories

J Han, G Liu, Q Zheng - Frontiers in Psychology, 2023 - frontiersin.org
The purpose of this study is to investigate the effects of signaling and prior knowledge on the
cognitive loads, motivations, and learning of college students in an immersive virtual reality …

Exploration of time-oriented data in immersive virtual reality using a 3D radar chart approach

N Reski, A Alissandrakis, A Kerren - … of the 11th Nordic Conference on …, 2020 - dl.acm.org
In this paper, we present an approach to interact with time-oriented data in Virtual Reality
within the context of Immersive Analytics. We implemented a Virtual Reality application that …

Feel the globe: Enhancing the perception of immersive spherical visualizations with tangible proxies

D Englmeier, I Schönewald, A Butz… - 2019 IEEE conference …, 2019 - ieeexplore.ieee.org
Recent developments in the commercialization of virtual reality open up many opportunities
for enhancing human interaction with three-dimensional objects and visualizations …

Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts

N Reski, A Alissandrakis, A Kerren - Virtual Reality, 2024 - Springer
The design of intuitive three-dimensional user interfaces is vital for interaction in virtual
reality, allowing to effectively close the loop between a human user and the virtual …

Virtual Reality Serious Game Based on Music Therapy Applied to the Improvement of Learning in Children with ADHD

M Álvarez, G Espinel, A Salazar, B Sandoval - New Perspectives in …, 2024 - Springer
Abstract Attention Deficit Hyperactivity Disorder (ADHD) is a disorder with significant impact
on child neurodevelopment. Various research studies have provided evidence of the …

Locomotion in virtual reality in full space environments

JMPM Graça - 2023 - comum.rcaap.pt
Virtual Reality is a technology that allows the user to explore and interact with a virtual
environment in real time as if they were there. It is used in various fields such as …