A survey on reinforcement learning methods in character animation

A Kwiatkowski, E Alvarado, V Kalogeiton… - Computer Graphics …, 2022 - Wiley Online Library
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …

The role of physics-based simulators in robotics

CK Liu, D Negrut - Annual Review of Control, Robotics, and …, 2021 - annualreviews.org
Physics-based simulation provides an accelerated and safe avenue for developing,
verifying, and testing robotic control algorithms and prototype designs. In the quest to …

Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters

XB Peng, Y Guo, L Halper, S Levine… - ACM Transactions On …, 2022 - dl.acm.org
The incredible feats of athleticism demonstrated by humans are made possible in part by a
vast repertoire of general-purpose motor skills, acquired through years of practice and …

Amp: Adversarial motion priors for stylized physics-based character control

XB Peng, Z Ma, P Abbeel, S Levine… - ACM Transactions on …, 2021 - dl.acm.org
Synthesizing graceful and life-like behaviors for physically simulated characters has been a
fundamental challenge in computer animation. Data-driven methods that leverage motion …

Character controllers using motion vaes

HY Ling, F Zinno, G Cheng… - ACM Transactions on …, 2020 - dl.acm.org
A fundamental problem in computer animation is that of realizing purposeful and realistic
human movement given a sufficiently-rich set of motion capture clips. We learn data-driven …

Physcap: Physically plausible monocular 3d motion capture in real time

S Shimada, V Golyanik, W Xu, C Theobalt - ACM Transactions on …, 2020 - dl.acm.org
Marker-less 3D human motion capture from a single colour camera has seen significant
progress. However, it is a very challenging and severely ill-posed problem. In consequence …

Neural monocular 3d human motion capture with physical awareness

S Shimada, V Golyanik, W Xu, P Pérez… - ACM Transactions on …, 2021 - dl.acm.org
We present a new trainable system for physically plausible markerless 3D human motion
capture, which achieves state-of-the-art results in a broad range of challenging scenarios …

A survey on deep learning for skeleton‐based human animation

L Mourot, L Hoyet, F Le Clerc… - Computer Graphics …, 2022 - Wiley Online Library
Human character animation is often critical in entertainment content production, including
video games, virtual reality or fiction films. To this end, deep neural networks drive most …

Neural animation layering for synthesizing martial arts movements

S Starke, Y Zhao, F Zinno, T Komura - ACM Transactions on Graphics …, 2021 - dl.acm.org
Interactively synthesizing novel combinations and variations of character movements from
different motion skills is a key problem in computer animation. In this paper, we propose a …

Contact and human dynamics from monocular video

D Rempe, LJ Guibas, A Hertzmann, B Russell… - Computer Vision–ECCV …, 2020 - Springer
Existing deep models predict 2D and 3D kinematic poses from video that are approximately
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …