Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

[图书][B] Fundamentals of wearable computers and augmented reality

W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …

A study on immersion and presence of a portable hand haptic system for immersive virtual reality

M Kim, C Jeon, J Kim - Sensors, 2017 - mdpi.com
This paper proposes a portable hand haptic system using Leap Motion as a haptic interface
that can be used in various virtual reality (VR) applications. The proposed hand haptic …

Audio in VR: Effects of a soundscape and movement-triggered step sounds on presence

AC Kern, W Ellermeier - Frontiers in Robotics and AI, 2020 - frontiersin.org
For effective virtual realities,“presence,” the feeling of “being there” in a virtual environment
(VR), is deemed an essential prerequisite. Several studies have assessed the effect of the …

A study on immersion and VR sickness in walking interaction for immersive virtual reality applications

J Lee, M Kim, J Kim - Symmetry, 2017 - mdpi.com
This study analyzes walking interaction to enhance the immersion and minimize virtual
reality (VR) sickness of users by conducting experiments. In this study, the walking …

Pseudo-haptics: Leveraging cross-modal perception in virtual environments

K Collins, B Kapralos - The Senses and Society, 2019 - Taylor & Francis
This paper is an introduction to pseudo-haptics; that is, the use of touch-based illusions
created by cross-modal perceptual interactions. Many studies have shown that it is possible …

On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli

E Kruijff, A Marquardt, C Trepkowski… - Proceedings of the …, 2016 - dl.acm.org
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …

BARefoot: Generating virtual materials using motion coupled vibration in shoes

P Strohmeier, S Güngör, L Herres, D Gudea… - Proceedings of the 33rd …, 2020 - dl.acm.org
Many features of materials can be experienced through tactile cues, even using one's feet.
For example, one can easily distinguish between moss and stone without looking at the …

Haptic feedback for enhancing realism of walking simulations

L Turchet, P Burelli, S Serafin - IEEE transactions on haptics, 2012 - ieeexplore.ieee.org
In this paper, we describe several experiments whose goal is to evaluate the role of plantar
vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …

Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment

M Lee, G Bruder, GF Welch - 2017 IEEE Virtual Reality (VR), 2017 - ieeexplore.ieee.org
We investigate the effect of vibrotactile feedback delivered to one's feet in an immersive
virtual environment (IVE). In our study, participants observed a virtual environment where a …