Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Part 6: resuscitation education science: 2020 American Heart Association guidelines for cardiopulmonary resuscitation and emergency cardiovascular care

A Cheng, DJ Magid, M Auerbach, F Bhanji… - Circulation, 2020 - Am Heart Assoc
Cardiac arrest remains a major public health problem, with more than 600 000 cardiac
arrests per year in the United States. 1, 2 Survival rates of patients with cardiac arrest remain …

A systematic review of health care presimulation preparation and briefing effectiveness

J Tyerman, M Luctkar-Flude, L Graham, S Coffey… - Clinical Simulation in …, 2019 - Elsevier
Background Although simulation debriefing has been widely explored in the literature, there
has been less reflection on presimulation activities. This systematic review examined …

Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a …

A Blanié, MA Amorim, D Benhamou - BMC medical education, 2020 - Springer
Background Early detection and response to patient deterioration influence patient
prognosis. Nursing education is therefore essential. The objective of this randomized …

Efficacy of serious games in healthcare professions education: a systematic review and meta-analysis

MA Maheu-Cadotte, S Cossette, V Dube… - Simulation in …, 2021 - journals.lww.com
Serious games (SGs) are interactive and entertaining software designed primarily with an
educational purpose. This systematic review synthesizes evidence from experimental …

Effect of face-to-face vs virtual reality training on cardiopulmonary resuscitation quality: a randomized clinical trial

J Nas, J Thannhauser, P Vart, RJ van Geuns… - JAMA …, 2020 - jamanetwork.com
Importance Bystander cardiopulmonary resuscitation (CPR) is crucial for survival after
cardiac arrest but not performed in most cases. New, low-cost, and easily accessible training …

[HTML][HTML] Virtual and augmented reality in basic and advanced life support training

S Ricci, A Calandrino, G Borgonovo, M Chirico… - JMIR Serious …, 2022 - games.jmir.org
The use of augmented reality (AR) and virtual reality (VR) for life support training is
increasing. These technologies provide an immersive experience that supports learning in a …

Serious games in health professions education: review of trends and learning efficacy

G Haoran, E Bazakidi, N Zary - Yearbook of medical informatics, 2019 - thieme-connect.com
Objectives: To provide an overview of research trends and a review regarding the learning
efficacy of serious games for health professions education taking into account short-term …

Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial

S Al Kahf, B Roux, S Clerc, M Bassehila, A Lecomte… - PloS one, 2023 - journals.plos.org
Objectives Chatbots, conversational agents that walk medical students (MS) though a
clinical case, are serious games that seem to be appreciated by MS. Their impact on MS's …

The effectiveness of a serious game versus online lectures for improving medical students' coronavirus disease 2019 knowledge

H Hu, Y Xiao, H Li - Games for Health Journal, 2021 - liebertpub.com
Objective: The sudden disruption of university teaching caused by the coronavirus disease
2019 (COVID-19) pandemic has forced universities to switch to online teaching. It is vital for …