T Funkhouser, I Carlbom, G Elko, G Pingali… - Proceedings of the 25th …, 1998 - dl.acm.org
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can …
A difficult challenge in geometrical acoustic modeling is computing propagation paths from sound sources to receivers fast enough for interactive applications. This paper describes a …
Realistic modeling of reverberant sound in 3D virtual worlds provides users with important cues for localizing sound sources and understanding spatial properties of the environment …
N Tsingos, E Gallo, G Drettakis - ACM Transactions on Graphics (TOG), 2004 - dl.acm.org
We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound sources. The approach, based on auditory culling and spatial …
M Naef, O Staadt, M Gross - Proceedings of the ACM symposium on …, 2002 - dl.acm.org
We present a spatialized audio rendering system for the use in immersive virtual environments. The system is optimized for rendering a sufficient number of dynamically …
M Ne, E Fiume - Proceedings of the 1999 conference on Graphics …, 1999 - Citeseer
Explosions generate extreme forces and pressures. They cause massive displacement, deformation and breakage of nearby objects. The chief damage mechanism of high …
Sound propagation in 3D spaces is governed by similar physical principles as light. As a result, sound rendering in a 3D virtual environment can benefit from methods developed for …
F Hamid, B Kapralos - The Open Virtual Reality Journal, 2009 - benthamopen.com
The generation of spatial audio and audio processing in general using traditional software- based methods and techniques is computationally prohibitive thereby limiting the number of …
Real-time sound rendering engines often render occlusion and early sound reflection effects using geometrical techniques such as ray or beam tracing. They can only achieve interactive …