Prediction of energy decay in room impulse responses simulated with an image-source model

EA Lehmann, AM Johansson - The Journal of the Acoustical Society of …, 2008 - pubs.aip.org
A method is proposed that provides an approximation of the acoustic energy decay (energy–
time curve) in room impulse responses generated using the image-source technique. A …

A beam tracing approach to acoustic modeling for interactive virtual environments

T Funkhouser, I Carlbom, G Elko, G Pingali… - Proceedings of the 25th …, 1998 - dl.acm.org
Virtual environment research has focused on interactive image generation and has largely
ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can …

A beam tracing method for interactive architectural acoustics

T Funkhouser, N Tsingos, I Carlbom, G Elko… - The Journal of the …, 2004 - pubs.aip.org
A difficult challenge in geometrical acoustic modeling is computing propagation paths from
sound sources to receivers fast enough for interactive applications. This paper describes a …

Modeling acoustics in virtual environments using the uniform theory of diffraction

N Tsingos, T Funkhouser, A Ngan… - Proceedings of the 28th …, 2001 - dl.acm.org
Realistic modeling of reverberant sound in 3D virtual worlds provides users with important
cues for localizing sound sources and understanding spatial properties of the environment …

Perceptual audio rendering of complex virtual environments

N Tsingos, E Gallo, G Drettakis - ACM Transactions on Graphics (TOG), 2004 - dl.acm.org
We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing
hundreds of moving sound sources. The approach, based on auditory culling and spatial …

Spatialized audio rendering for immersive virtual environments

M Naef, O Staadt, M Gross - Proceedings of the ACM symposium on …, 2002 - dl.acm.org
We present a spatialized audio rendering system for the use in immersive virtual
environments. The system is optimized for rendering a sufficient number of dynamically …

[PDF][PDF] A visual model for blast waves and fracture

M Ne, E Fiume - Proceedings of the 1999 conference on Graphics …, 1999 - Citeseer
Explosions generate extreme forces and pressures. They cause massive displacement,
deformation and breakage of nearby objects. The chief damage mechanism of high …

Sound propagation in 3D spaces using computer graphics techniques

P Charalampous, D Michael - 2014 International Conference …, 2014 - ieeexplore.ieee.org
Sound propagation in 3D spaces is governed by similar physical principles as light. As a
result, sound rendering in a 3D virtual environment can benefit from methods developed for …

A review of spatial sound for virtual environments and games with graphics processing units

F Hamid, B Kapralos - The Open Virtual Reality Journal, 2009 - benthamopen.com
The generation of spatial audio and audio processing in general using traditional software-
based methods and techniques is computationally prohibitive thereby limiting the number of …

Instant sound scattering

N Tsingos, C Dachsbacher, S Lefebvre… - Symposium on …, 2007 - inria.hal.science
Real-time sound rendering engines often render occlusion and early sound reflection effects
using geometrical techniques such as ray or beam tracing. They can only achieve interactive …