[HTML][HTML] Use of digital technology in integrated mathematics education

AL Cirneanu, CE Moldoveanu - Applied System Innovation, 2024 - mdpi.com
Digital learning environments create a dynamic and engaging learning and teaching context
that promotes a deeper understanding of complex concepts, eases the teaching process …

Potential Biodiversity from Ethnozoology of Enggano Island: Utilization, Quantitative Analysis, List of Animals Conserved by Local People, and Application of Research …

AY Zukmadini, F Rohman, A Dharmawan… - Indonesian Journal of …, 2024 - ejournal.kjpupi.id
This study aims to identify the utilization of animals, conduct an ethnozoology quantitative
analysis, describe animal conservation by local people on Enggano Island, and apply the …

GAMIFIKASI BAHAN AJAR MATEMATIKA SMP: ANALISIS KEPRAKTISAN DAN EFEKTIVITAS TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIS

HS Lukman, N Agustiani… - AKSIOMA: Jurnal Program …, 2024 - ojs.fkip.ummetro.ac.id
Implementasi pembelajaran yang menitikberatkan pada penguasaan keterampilan abad 21
dapat dilakukan melalui teknik Gamifikasi, yaitu penggunaan elemen desain game dalam …

CRITICAL THINKING ABILITY OF JUNIOR HIGH SCHOOL STUDENTS IN GAME-BASED LEARNING USING GEMAS GAME

N Agustiani, HS Lukman… - AKSIOMA: Jurnal Program …, 2024 - ojs.fkip.ummetro.ac.id
Games-based learning is a learning model that integrates material into games so that it can
motivate students to think critically when solving problems. This study aims to review the …

Development of Ethnomathematics-Based Teaching Materials through Interactive Games to Improve Students' Mathematical Literacy

N Assegaff, E Bonyah - Pasundan Journal of Mathematics …, 2024 - journal.unpas.ac.id
This research explores the development of ethnomathematics-based teaching materials
through interactive games, and analyzes their effectiveness in increasing students' …

Multimedia Learning Material Impact on a Bootcamp Training Program at Merdeka Campus

E Heriyanni, NN Qomariyah - Engineering, MAthematics and …, 2024 - journal.binus.ac.id
The use of multimedia in teaching and learning activities has been a practice that has been
going on for a long time, especially since COVID-19. Teaching and learning activities using …

ABORDAGENS GAMIFICADAS PARA O ENSINO DE FÍSICA: SEQUÊNCIA DIDÁTICA PARA O ESTUDO DE SATÉLITES E GPS

SLR da Silva, LHM de Souza - ARACÊ, 2024 - periodicos.newsciencepubl.com
O presente trabalho aborda o uso de gamificação e Role Playing Game (RPG) como
metodologias para o ensino de Física, especificamente no estudo de satélites e do Sistema …

Development of 'Equation Transformer Game Board'to Enhance Thinking Skills

NA Nordin, MHA Nordin, N Abdullah… - Opportunities and Risks …, 2024 - Springer
The new economy, driven by digital technologies could help developing countries diversify
output and foster economic growth. Building capacity for digital development enhances the …

[PDF][PDF] UNIVERSIDAD ESTATAL DE BOLÍVAR FACULTAD DE CIENCIAS DE LA EDUCACIÓN, SOCIALES, FILOSÓFICAS Y HUMANÍSTICAS PEDAGOGÍA DE LAS …

BOC GABRIELA, MCE DANIEL, INGMM SOLÓRZANO - dspace.ueb.edu.ec
La gamificación es el eje transversal de esta guía didáctica, con los juegos diseñados se
busca que los estudiantes logren un aprendizaje entretenido, es por ello que esta guía …

[PDF][PDF] Aplicando Pensamiento Computacional y Programación en Vivo para crear Juegos Serios en cursos de Física

A Pacheco-González, TNM campus Chihuahua - researchgate.net
Se reporta una propuesta didáctica basada en la integración de estrategias de aprendizaje
activo, inductivo, supervisado y con retos desvanecidos para asistir en el desarrollo de …