S Jean, W Medema, J Adamowski, C Chew… - Journal of environmental …, 2018 - Elsevier
Novel methods for enhancing collaboration and interactions are required to ensure that stakeholders and governments are able to develop a shared vision that supports …
Over the past twenty-five years, electronic communication has matured from being a niche social activity mainly enjoyed by academics and engineers, to an important enabler of the …
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced …
FM Chee, NT Taylor… - Bulletin of science …, 2012 - journals.sagepub.com
This article is a theoretical and empirical exploration of the meaning that accompanies contractual agreements, such as the End-User License Agreements (EULAs) that …
I Voulgari, V Komis - Handbook of research on improving learning …, 2011 - igi-global.com
In this chapter a theoretical framework is proposed for the investigation of Massively Multiplayer Online Games (MMOGs) as environments for the emergence of collaborative …
The goal of this essay is to investigate some of the consequences related to the substitution of human-play with automatic-play in Massively Multiplayer Online Role-Playing Games …
NTJ Hayden, RM Reeves, R Monden… - US Patent …, 2014 - Google Patents
Systems, methods, and articles of manufacture provide for games that may be adjusted to provide bonuses to players playing together, Such as when one player has referred the …
K Bergstrom - Proceedings of the international conference on the …, 2012 - dl.acm.org
EVE Online is a space-themed Massively Multiplayer Online Game (MMOG) that to date has remained largely unexplored in an academic context. This particular MMOG has a reputation …
S Lakhmani, P Oppold, MA Rupp, JL Szalma… - Computers in Human …, 2016 - Elsevier
Current examinations of expertise in the Massively Multiplayer Online (MMO) domain focus primarily on player performance; explorations of player knowledge, however, have the …