Why do people play games? A meta-analysis

J Hamari, L Keronen - International Journal of Information Management, 2017 - Elsevier
During the last decade games have arguably become the largest form of leisure information
systems (IS). However, today games are also increasingly being employed for a variety of …

Why do people buy virtual goods: A meta-analysis

J Hamari, L Keronen - Computers in Human Behavior, 2017 - Elsevier
During the last decade, virtual goods have become an important target of consumption
online (especially in games, virtual worlds and social networking services) amongst physical …

Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?

J Hamari, A Malik, J Koski, A Johri - International Journal of Human …, 2019 - Taylor & Francis
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …

[PDF][PDF] Music streaming services: understanding the drivers of customer purchase and intention to recommend

ML Barata, PS Coelho - Heliyon, 2021 - cell.com
The music industry has undergone tremendous changes in relation to its production,
distribution, and consumption habits due to the exponential development of new …

[HTML][HTML] " Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games

J Hamari, N Hanner, J Koivisto - International Journal of Information …, 2020 - Elsevier
Freemium has become de facto business model for games and many other online services.
We investigate how consumers' perceived value is associated with their intention to use …

Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?

A Hussain, MF Abid, A Shamim, DH Ting… - Journal of Retailing and …, 2023 - Elsevier
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …

How live chat assistants drive travel consumers' attitudes, trust and purchase intentions: the role of human touch

G McLean, K Osei-Frimpong, A Wilson… - International Journal of …, 2020 - emerald.com
Purpose By adopting a social presence theory perspective, this study aims investigate the
influence of perceived usefulness of live chat services and of their unique human attributes …

Get rich or die trying… finding revenue model fit using machine learning and multiple cases

R Tidhar, KM Eisenhardt - Strategic Management Journal, 2020 - Wiley Online Library
Abstract Research Summary While revenue models are strategically important, research is
incomplete. Thus, we ask:“What is the optimal choice of revenue model?” Using a novel …

What drives subscribing to premium in freemium services? A consumer value‐based view of differences between upgrading to and staying with premium

M Mäntymäki, AKMN Islam… - Information Systems …, 2020 - Wiley Online Library
Fostering the conversion of free users to premium subscribers and retaining those premium
users are critical objectives for freemium service providers. Building on consumer value …

[HTML][HTML] The perception of value of platform-based business models in the sharing economy: determining the drivers of user loyalty

T Clauss, P Harengel, M Hock - Review of Managerial Science, 2019 - Springer
Platform-based business models have become such an essential pillar of today's economy
that the term 'sharing economy'is now frequently used to describe the new status quo. The …