[引用][C] Spatial augmented reality: merging real and virtual worlds

O Bimber - AK Peters, 2005 - books.google.com
Like virtual reality, augmented reality is becoming an emerging platform in new application
areas for museums, edutainment, home entertainment, research, industry, and the art …

Modern approaches to augmented reality

O Bimber, R Raskar - Acm siggraph 2006 courses, 2006 - dl.acm.org
This tutorial discusses the Spatial Augmented Reality (SAR) concept, its advantages and
limitations. It will present examples of state-of-the-art display configurations, appropriate real …

Fast and accurate Hausdorff distance calculation between meshes

M Guthe, P Borodin, R Klein - 2005 - otik.uk.zcu.cz
Complex models generated eg with a laser range scanner often consist of several thousand
or million triangles. For efficient rendering this high number of primitives has to be reduced …

[图书][B] Networked graphics: building networked games and virtual environments

A Steed, MF Oliveira - 2009 - books.google.com
Networked Graphics equips programmers and designers with a thorough grounding in the
techniques used to create truly network-enabled computer graphics and games. Written for …

Garuda: A scalable tiled display wall using commodity PCs

N Nirnimesh, P Harish… - IEEE Transactions on …, 2007 - ieeexplore.ieee.org
Cluster-based tiled display walls can provide cost-effective and scalable displays with high
resolution and a large display area. The software to drive them needs to scale too if …

Multi-application inter-tile synchronization on ultra-high-resolution display walls

S Nam, S Deshpande, V Vishwanath, B Jeong… - Proceedings of the first …, 2010 - dl.acm.org
Ultra-high-resolution tiled-display walls are typically driven by a cluster of computers. Each
computer may drive one or more displays. Synchronization between the computers is …

Pc clusters for virtual reality

B Raffin, L Soares, T Ni, R Ball… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
In the late 90's the emergence of high performance 3D commodity graphics cards opened
the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC …

A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface

Y Boussemart, F Rioux, F Rudzicz… - Proceedings of the …, 2004 - dl.acm.org
Immersive Environments offer users the experience of being submerged in a virtual space,
effectively transcending the boundary between the real and virtual world. We present a …

Low-cost, portable, multi-wall virtual reality

SA Miller, NJ Misch, AJ Dalton - Immersive Projection Technology and …, 2005 - ntrs.nasa.gov
Virtual reality systems make compelling outreach displays, but some such systems, like the
CAVE, have design features that make their use for that purpose inconvenient. In the case of …

Hybrid hardware-accelerated image composition for sort-last parallel rendering on graphics clusters with commodity image compositor

J Nonaka, N Kukimoto, N Sakamoto… - … IEEE Symposium on …, 2004 - ieeexplore.ieee.org
Hardware-accelerated image composition for sort-last parallel rendering has received
increasing attention as an effective solution to increased performance demands brought …