[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

The convergence of smartphone apps, gamification and competition to increase cycling

J Weber, M Azad, W Riggs, CR Cherry - Transportation research part F …, 2018 - Elsevier
This study investigates how changes in cycling encouragement program game mechanics
affect measured bicycle riding frequency. The study relies on cycling program participant …

This is not a game: Early observations on using alternate reality games for teaching security concepts to {First-Year} undergraduates

T Flushman, M Gondree, ZNJ Peterson - 8th Workshop on Cyber Security …, 2015 - usenix.org
We describe a novel approach to delivering an introductory computer science course for first-
year undergraduates, using computer security topics to explore core CS concepts. Our …

Combining Inquiry, Universal Design for Learning, Alternate Reality Games and Augmented Reality Technologies in Science Education: The IB-ARGI Approach and …

A Sofianidis, C Skraparlis, N Stylianidou - Journal of Science Education …, 2024 - Springer
This paper presents and discusses the inclusive inquiry-based alternate reality game (IB-
ARGI) approach, a pedagogical gamified approach supporting inclusive contemporary …

Playable case studies: A new educational genre for technical writing instruction

J Balzotti, D Hansen - Technical Communication Quarterly, 2019 - Taylor & Francis
ABSTRACT A Playable Case Study (PCS) is a hybrid learning experience where students
(1) participate in a fictional narrative that unfolds through an immersive, simulated …

[PDF][PDF] Alternate reality game in education: a literature review

X Hu, H Zhang, ZM Rhea - AARE, 2016 - researchgate.net
Abstract Using the Alternate Reality Game (ARG) game type to improve non-game products
is more and more popular in the 21 st century. However, as an important field of ARG …

Eğitim Alanında Alternatif Gerçeklik Oyunları: Sistematik Bir İnceleme ve Meta-Analiz Çalışması

T Oğuz, B Duman - Abant İzzet Baysal Üniversitesi Eğitim Fakültesi …, 2024 - dergipark.org.tr
Eğitim ortamlarında oyunlaştırma kavramı, gün geçtikçe ilgi duyulan bir konu haline
gelmiştir. Alternatif gerçeklik oyunları (AGO) da oyunlaştırma etkinliklerinin önemli bir …

Authenticity, Ethicality, and Motivation: A Formal Evaluation of a 10-week Computer Security Alternate Reality Game for {CS} Undergraduates

JR Morelock, Z Peterson - 2018 USENIX Workshop on Advances in …, 2018 - usenix.org
Alternate reality games (ARGs) have been shown to have desirable characteristics for
computer security education and student motivation. We implemented a 10-week-long ARG …

Testing social norms as an incentive to active transportation behavior

W Riggs - Available at SSRN 2804721, 2016 - papers.ssrn.com
Research exploring the behavioral dimensions that drive travel (Carrel, Ekambaram, Gaker,
Sengupta, & Walker, 2012; Dugundji & Walker, 2005; Jariyasunant et al., 2015) has shown …

[PDF][PDF] Microcore: using online playable cases to increase student engagement in online writing environments

J Balzotti, K Haws, A Rogers… - The Journal of …, 2022 - researchgate.net
Educational studies have long stated that student interest, engagement, and motivation are
necessary for active, lasting learning. As Sullivan (2011) argued,“students who are engaged …