A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …

Augmented MPM for phase-change and varied materials

A Stomakhin, C Schroeder, C Jiang, L Chai… - ACM Transactions on …, 2014 - dl.acm.org
In this paper, we introduce a novel material point method for heat transport, melting and
solidifying materials. This brings a wider range of material behaviors into reach of the …

Terrain generation using procedural models based on hydrology

JD Génevaux, É Galin, E Guérin, A Peytavie… - ACM Transactions on …, 2013 - dl.acm.org
We present a framework that allows quick and intuitive modeling of terrains using concepts
inspired by hydrology. The terrain is generated from a simple initial sketch, and its …

Hydraulic erosion using smoothed particle hydrodynamics

P Krištof, B Beneš, J Křivánek… - Computer graphics …, 2009 - Wiley Online Library
This paper presents a new technique for modification of 3D terrains by hydraulic erosion. It
efficiently couples fluid simulation using a Lagrangian approach, namely the Smoothed …

Animating fluid sediment mixture in particle-laden flows

M Gao, A Pradhana, X Han, Q Guo, G Kot… - ACM Transactions on …, 2018 - dl.acm.org
In this paper, we present a mixed explicit and semi-implicit Material Point Method for
simulating particle-laden flows. We develop a Multigrid Preconditioned fluid solver for the …

A phase field method for modeling anodic dissolution induced stress corrosion crack propagation

TT Nguyen, J Bolivar, Y Shi, J Réthoré, A King… - Corrosion …, 2018 - Elsevier
The phase field method is a powerful tool for studying microstructural evolution in various
domains of material sciences, including phase change, initiation and propagation of fracture …

[PDF][PDF] Interactive terrain modeling using hydraulic erosion

O Št'ava, B Beneš, M Brisbin, J Křivánek - Proceedings of the 2008 …, 2008 - diglib.eg.org
We present a step toward interactive physics-based modeling of terrains. A terrain,
composed of layers of materials, is edited with interactive modeling tools built upon different …

Large scale terrain generation from tectonic uplift and fluvial erosion

G Cordonnier, J Braun, MP Cani… - Computer Graphics …, 2016 - Wiley Online Library
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …

Mixing fluids and granular materials

T Lenaerts, P Dutré - Computer Graphics Forum, 2009 - Wiley Online Library
Fluid animations in computer graphics show interactions with various kinds of objects.
However, fluid flowing through a granular material such as sand is still not possible within …

Efficient debris-flow simulation for steep terrain erosion

A Jain, B Benes, G Cordonnier - ACM Transactions on Graphics (TOG), 2024 - dl.acm.org
Erosion simulation is a common approach used for generating and authoring mountainous
terrains. While water is considered the primary erosion factor, its simulation fails to capture …