A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare

Y Fu, Y Hu, V Sundstedt - ACM Transactions on Computing for …, 2022 - dl.acm.org
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …

A systematic literature review of handheld augmented reality solutions for people with disabilities

M Žilak, Ž Car, I Čuljak - Sensors, 2022 - mdpi.com
Mobile applications on smartphones and tablets have become part of our everyday lives.
The number of augmented reality (AR) technology applications is also increasing …

Challenges and promises of mixed-reality interventions in acquired brain injury rehabilitation: A scoping review

M Figeys, F Koubasi, D Hwang, A Hunder… - International Journal of …, 2023 - Elsevier
Background Acquired brain injury (ABI) can lead to significant impairments and difficulties in
everyday life, necessitating the need for rehabilitation. Mixed-reality (MR) technologies have …

Applications of augmented reality in neurology: architectural model and guidelines

MS Farooq, Z Zahid, U Omer, R Tehseen, A Alvi… - IEEE …, 2022 - ieeexplore.ieee.org
Neurology is considered as one of the most challenging fields of medical science due to the
complexity of the nervous system in human body. The treatment processes of the patients …

A taxonomy for augmented and mixed reality applications to support physical exercises in medical rehabilitation—a literature review

B Butz, A Jussen, A Rafi, G Lux, J Gerken - Healthcare, 2022 - mdpi.com
In the past 20 years, a vast amount of research has shown that Augmented and Mixed
Reality applications can support physical exercises in medical rehabilitation. In this paper …

[PDF][PDF] Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at Home.

PM Nagaraj, W Mo, C Holloway - CHI, 2024 - researchgate.net
Current approaches to designing technologies for stroke rehabilitation at home show great
promise using either mindfulness-based interventions or embodied tangible interactions …

HAND-REHA: dynamic hand gesture recognition for game-based wrist rehabilitation

F Farahanipad, HR Nambiappan, A Jaiswal… - Proceedings of the 13th …, 2020 - dl.acm.org
Hand-gesture recognition systems have recently gained more popularity. Moreover, there is
a growing interest in building games for other purposes apart from entertainment, such as …

Towards effective telerehabilitation: assessing effects of applying augmented reality in remote rehabilitation of patients suffering from multiple sclerosis

M Pruszyńska, M Milewska-Jędrzejczak… - ACM Transactions on …, 2022 - dl.acm.org
Multiple Sclerosis (MS) is a chronic, incurable disease of the central nervous system that is
also one of the most common causes of disability among young adults. Despite available …

Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts

J Santos, M Vairinhos, J Rodriguez, LMT Jesus - Applied Sciences, 2022 - mdpi.com
This paper presents the state of the art regarding the use of tangible user interfaces for
internet of artefacts (IoA) targeting health applications, with a focus on speech and language …

Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at Home

P Madapura Nagaraj, W Mo, C Holloway - Proceedings of the CHI …, 2024 - dl.acm.org
Current approaches to designing technologies for stroke rehabilitation at home show great
promise using either mindfulness-based interventions or embodied tangible interactions …