A scalability model for distributed resource management in real-time online applications

D Meiländer, S Köttinger… - 2013 42nd International …, 2013 - ieeexplore.ieee.org
We consider a challenging class of highly interactive virtual environments, also known as
Real-Time Online Interactive Applications (ROIA). Popular examples of ROIA include multi …

Load balancing and quality of service constrained framework for Distributed Virtual Environments

N Dietrich, SM Banik - 6th International Conference on …, 2010 - ieeexplore.ieee.org
Distributed Virtual Environments (DVE) have become increasingly popular over the last few
years. Examples of DVEs are Massively Multiplayer Online Games (MMOGs), distributed …

[PDF][PDF] Enhancing locality via caching in the GMU protocol

H Pimentel, P Romano, S Peluso, P Ruivo - 2013 - dpss.inesc-id.pt
Partial replication protocols possess high potential for scalability but their actual efficiency
can be seriously hindered if the applications' data access patterns do not exhibit a good …

Investigating informative performance metrics for a multicore game world server

J Munro, K Appiah, P Dickinson - Entertainment Computing, 2014 - Elsevier
Many real-time game world servers run on stand-alone PCs, such that user performance is
bound to fairly modest hardware configurations. Studies of multicore architectures to …

Research and Application on a Novel Clustering Algorithm of Quantum Optimization in Server Load Balancing

D Yumin, X Shufen, J Fanghua… - … Problems in Engineering, 2014 - Wiley Online Library
A quantum optimization scheme in network cluster server task scheduling is proposed. We
explore and research the distribution theory of energy field in quantum mechanics; specially …

[PDF][PDF] QuON: Ein P2P-Protokoll für skalierbare und latenzarme virtuelle Welten

SM Krause - scholar.archive.org
Zunächst einmal danke ich Frau Prof. Dr. Martina Zitterbart. Sie brachte mir viel Geduld
entgegen und sorgte mit wertvollen fachlichen Ratschlägen für das Gelingen der Arbeit. Ich …