Multimodal teaching, learning and training in virtual reality: a review and case study

S Philippe, AD Souchet, P Lameras, P Petridis… - Virtual Reality & …, 2020 - Elsevier
It is becoming increasingly prevalent in digital learning research to encompass an array of
different meanings, spaces, processes, and teaching strategies for discerning a global …

Review on teaching and learning of computational thinking through programming: What is next for K-12?

SY Lye, JHL Koh - Computers in human behavior, 2014 - Elsevier
Programming is more than just coding, for, it exposes students to computational thinking
which involves problem-solving using computer science concepts like abstraction and …

Using online game-based platforms to improve student performance and engagement in histology teaching

S Felszeghy, S Pasonen-Seppänen, A Koskela… - BMC medical …, 2019 - Springer
Background Human morphology is a critical component of dental and medical graduate
training. Innovations in basic science teaching methods are needed to keep up with an ever …

[图书][B] Design of technology-enhanced learning: Integrating research and practice

M Bower - 2017 - emerald.com
The ability for learners to interact online via their avatars in a 3-D simulation space means
that virtual worlds afford a host of educational opportunities not offered by other learning …

3D virtual learning environments in education: A meta-review

İ Reisoğlu, B Topu, R Yılmaz, T Karakuş Yılmaz… - Asia Pacific Education …, 2017 - Springer
The aim of this study is to investigate recent empirical research studies about 3D virtual
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …

Development of children's creativity and manual skills within digital game‐based learning environment

HS Hsiao, CS Chang, CY Lin… - Journal of Computer …, 2014 - Wiley Online Library
In this study, we developed a digital game‐based learning (DGBL) system, called the ToES,
to foster students' creativity. Fifty‐one fifth‐grade students from two classes in a public school …

[图书][B] Pembelajaran aktif, Kreatif, dan Mandiri pada mata kuliah algoritma dan pemrograman

W Susanti, S Kom, M Kom - 2021 - books.google.com
Buku ini merupakan hasil dari penelitian yang telah diuji dan telah dilakukan kevalidannya
oleh para ahli di bidangnya. Buku ini berisikan bagaimana model pembelajaran dari …

Item response analysis of computational thinking practices: Test characteristics and students' learning abilities in visual programming contexts

SC Kong, YQ Wang - Computers in Human Behavior, 2021 - Elsevier
Computational thinking (CT) practices have gained increasing importance in primary school
education. However, there are few tools to measure primary school students' CT practices …

Development, implementation, and assessment of general chemistry lab experiments performed in the virtual world of second life

K Winkelmann, W Keeney-Kennicutt… - Journal of Chemical …, 2017 - ACS Publications
Virtual worlds are a potential medium for teaching college-level chemistry laboratory
courses. To determine the feasibility of conducting chemistry experiments in such an …

Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review

N Pellas, I Kazanidis, N Konstantinou… - Education and …, 2017 - Springer
The present literature review builds on the results of 50 research articles published from
2000 until 2016. All these studies have successfully accomplished various learning tasks in …