Y Wang, NJ Weidner, MA Baxter, Y Hwang… - ACM Transactions on …, 2019 - dl.acm.org
It is well known that the dynamics of articulated rigid bodies can be solved in O (n) time using a recursive method, where n is the number of joints. However, when elasticity is added …
We present a novel method for posing and animating botanical tree models interactively in real time. Unlike other state of the art methods which tend to produce trees that are overly …
H Xu, Y Zhao, J Barbič - IEEE transactions on visualization and …, 2014 - ieeexplore.ieee.org
The penalty method is a simple and popular approach to resolving contact in computer graphics and robotics. Penalty-based contact, however, suffers from stability problems due …
C Garre, F Hernández, A Gracia… - 2011 IEEE world …, 2011 - ieeexplore.ieee.org
Operations such as object manipulation and palpation rely on the fine perception of contact forces, both in time and space. Haptic simulation of grasping, with the rendering of contact …
Recent advances in tactile rendering span, among others, wearable cutaneous interfaces, tactile rendering algorithms, or nonlinear soft skin models. However, the adoption of these …
Inertial Musculotendons Inertial Musculotendons Abstract This thesis aims to develop a simple and practical framework for musculoskeletal simulation that accounts for the inertia of muscles …
Simulation of real-world dynamics is of major importance in testing and verifying developed industrial concepts and solutions, developing and verifying potential control paradigms …
The dynamics of articulated rigid bodies can be solved in O (n) time using a recursive method. When elasticity is added between the bodies, with linearly implicit integration, the …
Botanical trees are ubiquitous in many real-world environments, and they are consequently also pervasive in the virtual environments created for film special effects, games, virtual …