The prevalence of gambling and problematic gambling: a systematic review and meta-analysis

LT Tran, H Wardle, S Colledge-Frisby… - The Lancet Public …, 2024 - thelancet.com
Background Gambling behaviours have become of increased public health interest, but data
on prevalence remain scarce. In this study, we aimed to estimate for adults and adolescents …

[PDF][PDF] Harms associated with loot boxes, simulated gambling and other in-game purchases in video-games: a review of the evidence

N Greer, CM Boyle, R Jenkinson - … Gambling Research Centre …, 2022 - classification.gov.au
Background The value of the global video game industry is projected to grow to US $160
billion by 2022, and it is estimated that approximately 47% of the industry's revenue will be …

A bad bet for sports fans: The case for ending the “gamblification” of sport

N Hing, M Rockloff, M Browne - Sport Management Review, 2023 - Taylor & Francis
ABSTRACT A “gamblification” of sport has occurred over the last 25 years. Sports betting
operators are now major sponsors of sport, and gambling activities and cultures are firmly …

Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation

N Hing, M Rockloff, AMT Russell, M Browne… - Journal of Behavioral …, 2022 - akjournals.com
Background and aims Purchasing loot boxes in digital games is akin to gambling as it
involves risking money for a chance-based reward of uncertain value. Research has linked …

Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm

N Greer, MJ Rockloff, AMT Russell… - Journal of behavioral …, 2021 - akjournals.com
Background and aims Esports betting is expanding in popularity, yet little is known about
who participates in this niche gambling activity. This study aimed to determine whether …

Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder

N Hing, AMT Russell, DL King, M Rockloff, M Browne… - Addictive Behaviors, 2023 - Elsevier
Research reports positive associations between gaming disorder (GD) in adolescents and
loot box purchasing but has not examined this relationship for other types of simulated …

Skin gambling contributes to gambling problems and harm after controlling for other forms of traditional gambling

N Greer, M Rockloff, N Hing, M Browne… - Journal of Gambling …, 2023 - Springer
Esports betting and skin gambling involve betting on the outcomes of video game
competitions and/or using virtual currencies for betting. The present study evaluated a …

Motivations for esports betting and skin gambling and their association with gambling frequency, problems, and harm

N Greer, N Hing, M Rockloff, M Browne… - Journal of Gambling …, 2023 - Springer
This study aimed to examine gambling motivations for esports betting and skin gambling
and their association with gambling frequency, problems, and harm. Data were collected via …

Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling

N Hing, AMT Russell, GM Bryden, P Newall… - Journal of Behavioral …, 2021 - akjournals.com
Background and aims Skin gambling uses in-game items (skins) acquired in video games,
to gamble on esports, games of chance, other competitive events and privately with friends …

Adolescents who play and spend money in simulated gambling games are at heightened risk of gambling problems

N Hing, CK Dittman, AMT Russell, DL King… - International journal of …, 2022 - mdpi.com
Simulated gambling, such as playing a virtual slot machine for points rather than money, is
increasingly part of the online gaming experience for youth. This study aimed to examine (1) …