Taking technology to task: Technology-mediated TBLT, performance, and production

N Ziegler - Annual Review of Applied Linguistics, 2016 - cambridge.org
Over the last few decades, task-based language teaching (TBLT) has garnered increasing
attention from researchers and educators alike. With a strong and growing body of research …

Second language use, socialization, and learning in Internet interest communities and online gaming

SL Thorne, RW Black, JM Sykes - The modern language …, 2009 - Wiley Online Library
In recent years, there has been a great deal of research and pedagogical experimentation
relating to the uses of technology in second (L2) and foreign language education. The …

[PDF][PDF] Contextual EFL learning in a 3D virtual environment

YJ Lan - 2015 - scholarspace.manoa.hawaii.edu
English has become the lingua franca of the world due to its widespread use in academia,
business, commerce, and technology (Lan, Sung, & Chang, 2007; Su, 2006). Additionally …

The essential components of game design in 3D virtual worlds: From a language learning perspective

YJ Lan - Learning, design, and technology: An international …, 2023 - Springer
This chapter aims at providing language teachers, game developers, and researchers with a
pedagogical view of how game-based learning can be implemented in 3D virtual worlds to …

Designing interaction tasks in Second Life for Chinese as a foreign language learners: A preliminary exploration

YJ Lan, YH Kan, IYT Hsiao, SJH Yang… - Australasian Journal of …, 2013 - ajet.org.au
The aims of this research were to develop guidelines for designing interaction tasks for
learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL …

Multi-user virtual environments: User-driven design and implementation for language learning

JM Sykes - Teaching through multi-user virtual environments …, 2011 - igi-global.com
Various features of multiuser virtual environments (MUVEs) make them promising and,
potentially transformational, contexts for the development of second language (L2) skills …

The use of virtual worlds in foreign language teaching and learning

E Yeh, G Wan - Emerging Tools and Applications of Virtual Reality in …, 2016 - igi-global.com
This book chapter presents, a review of the literature from 2004-2014 regarding the various
models of virtual worlds used in foreign language teaching and learning, the impact of virtual …

Relationships between online multiplayer video game experience, willingness to communicate, and communicative anxiety for college ESL students in puerto rico

KS Horowitz - 2016 - search.proquest.com
Abstract Historically, the Puerto Rico Department of Education has faced difficulty in creating
bilingual citizens. The lack of persistent environments in which Puerto Rican learners of …

A virtual Chinese language class in Second Life: Lessons learnt from a two-month pilot study

YH Kan, YJ Lan, IYT Hsiao… - … Conference on Computers …, 2010 - library.apsce.net
Authentic context and active social interaction are two critical factors in the success of
foreign language learning. Second life (SL) has been viewed as an attractive platform with …

Design and development of english learning facebook application based on platform as a service (paas) by using smart gamification

MM Hasan, M Akhter - Global Journal of Computer Science …, 2013 - search.proquest.com
Social networking sites like Facebook are not just an element of passing time but a platform
for learning as well. The goal of this paper is to show the effectiveness of a Facebook …