In recent years, there has been a great deal of research and pedagogical experimentation relating to the uses of technology in second (L2) and foreign language education. The …
English has become the lingua franca of the world due to its widespread use in academia, business, commerce, and technology (Lan, Sung, & Chang, 2007; Su, 2006). Additionally …
YJ Lan - Learning, design, and technology: An international …, 2023 - Springer
This chapter aims at providing language teachers, game developers, and researchers with a pedagogical view of how game-based learning can be implemented in 3D virtual worlds to …
The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL …
JM Sykes - Teaching through multi-user virtual environments …, 2011 - igi-global.com
Various features of multiuser virtual environments (MUVEs) make them promising and, potentially transformational, contexts for the development of second language (L2) skills …
E Yeh, G Wan - Emerging Tools and Applications of Virtual Reality in …, 2016 - igi-global.com
This book chapter presents, a review of the literature from 2004-2014 regarding the various models of virtual worlds used in foreign language teaching and learning, the impact of virtual …
Abstract Historically, the Puerto Rico Department of Education has faced difficulty in creating bilingual citizens. The lack of persistent environments in which Puerto Rican learners of …
Authentic context and active social interaction are two critical factors in the success of foreign language learning. Second life (SL) has been viewed as an attractive platform with …
MM Hasan, M Akhter - Global Journal of Computer Science …, 2013 - search.proquest.com
Social networking sites like Facebook are not just an element of passing time but a platform for learning as well. The goal of this paper is to show the effectiveness of a Facebook …