The effect of gamification on motivation and engagement

RS Alsawaier - The International Journal of Information and Learning …, 2018 - emerald.com
Purpose Gamification is the application of game features, mainly video game elements, into
non-game context for the purpose of promoting motivation and engagement in learning. The …

Gamifying education: what is known, what is believed and what remains uncertain: a critical review

C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …

[PDF][PDF] A critique and defense of gamification.

ACY Hung - Journal of Interactive Online Learning, 2017 - academia.edu
Gamification has received increased attention in education in recent years, and is seen as a
way to improve student engagement, motivation, attendance, and academic performance …

[PDF][PDF] Gamification approach in education to increase learning engagement

SNM Mohamad, NSS Sazali… - International Journal of …, 2018 - kkgpublications.com
This study aims to discuss the steps of the gamification approach in education to improve
learning engagement. There are a few steps on the gamification approach that have been …

The Effect of the Kahoot Quiz on the Student's Results in the Exam

Á Tóth, P Lógó, E Lógó - Periodica Polytechnica Social and …, 2019 - pp.bme.hu
Students taking low-stake quizzes in a gamified environment shows improvement on their
studies, thus has the potential to be an effective part in an improved learning experience …

Adapting gamified learning systems using educational data mining techniques

LF Daghestani, LF Ibrahim… - Computer …, 2020 - Wiley Online Library
Artificial intelligence (AI) provides opportunities to improve the effectiveness of e‐learning by
increasing students' engagement. Adaptive e‐learning uses AI to support individual learners …

Analysis of the college underachievers' transformation via gamified learning experience

WK Tan, MS Sunar, ES Goh - Entertainment Computing, 2023 - Elsevier
Underachievers-students have poor academic performance, are lazy in behaviour, and hold
negative learning attitudes in class. Many studies have shown that the lack of interest in …

Gamification as a field landmark in educational research

R Lilia, T Elena - Journal of language and education, 2019 - cyberleninka.ru
In their editorial review, the JLE editors consider the concept of gamification, its spread in
higher education research, and relevance at present. The authors analyse the current …

[PDF][PDF] Using gamification in education: A systematic literature review

F Inocencio - 2018 - researchgate.net
Gamification systems have the potential to foster students' engagement and enhance their
learning performance. Although the literature to date has provided relevant contributions in …

Integration of game-based learning approach as an innovative teaching tool in improving students' academic performance in English

SR Olayvar - International Journal of Instruction, 2023 - e-iji.net
The primary aim of this study was to determine the effects of the integration of game-based
learning on students' academic performance in English. The respondents to the study were …