An overview on image-based and scanner-based 3D modeling technologies

S Verykokou, C Ioannidis - Sensors, 2023 - mdpi.com
Advances in the scientific fields of photogrammetry and computer vision have led to the
development of automated multi-image methods that solve the problem of 3D reconstruction …

The impact of COVID-19 on museums in the digital era: practices and challenges in Hong Kong

Y Meng, MY Chu, DKW Chiu - Library Hi Tech, 2023 - emerald.com
Purpose During the coronavirus disease 2019 (COVID-19) pandemic, museums, as public
gathering places for citizens, have encountered unprecedented difficulties due to limitations …

Virtual reality with 360-video storytelling in cultural heritage: Study of presence, engagement, and immersion

F Škola, S Rizvić, M Cozza, L Barbieri, F Bruno… - Sensors, 2020 - mdpi.com
This paper presents a combined subjective and objective evaluation of an application
mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that …

Systematic review on gamification and cultural heritage dissemination

I Khan, A Melro, AC Amaro… - Journal of Digital Media & …, 2020 - papers.ssrn.com
In the current modern world, gamification and its innovative methods become one of the
primary tools for advanced communication and socialization with users in a variety of sectors …

Virtual reality-based digitisation for endangered heritage sites: Theoretical framework and application

A Hajirasouli, S Banihashemi, A Kumarasuriyar… - Journal of Cultural …, 2021 - Elsevier
The longevity and survival of the ancient heritage sites, especially those in isolated
locations, have been gradually threatened over the past decades, due to the globalisation …

Extended reality and informative models for the architectural heritage: from scan-to-BIM process to virtual and augmented reality

F Banfi, R Brumana, C Stanga - Virtual Archaeology Review, 2019 - polipapers.upv.es
The dissemination of the tangible and intangible values of heritage building represents one
of the most important objectives in the field of Digital Cultural Heritage (DCH). In recent …

A digital reconstruction of a historical building and virtual reintegration of mural paintings to create an interactive and immersive experience in virtual reality

O Soto-Martin, A Fuentes-Porto, J Martin-Gutierrez - Applied Sciences, 2020 - mdpi.com
Featured Application This work describes the process used to obtain a final product of
interest to cultural heritage. It shows how the details of a completely deteriorated historic …

HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins

F Banfi - Virtual Archaeology Review, 2020 - polipapers.upv.es
Data collection, documentation and analysis of the traces of ancient ruins and
archaeological sites represent an inestimable value to be handed down to future …

The evolution of interactivity, immersion and interoperability in HBIM: Digital model uses, VR and AR for built cultural heritage

F Banfi - ISPRS International Journal of geo-information, 2021 - mdpi.com
Today, a building is not just a “body” or a “machine” as defined by modern architecture, but
rather an immaterial entity immersed in a digital world where not only its components but …

Enhancing building archaeology: drawing, UAV photogrammetry and scan-to-BIM-to-VR process of ancient Roman ruins

C Stanga, F Banfi, S Roascio - Drones, 2023 - mdpi.com
This research investigates the utilisation of the scan-to-HBIM-to-XR process and unmanned
aerial vehicle (UAV) photogrammetry to improve the depiction of archaeological ruins …