Y Meng, MY Chu, DKW Chiu - Library Hi Tech, 2023 - emerald.com
Purpose During the coronavirus disease 2019 (COVID-19) pandemic, museums, as public gathering places for citizens, have encountered unprecedented difficulties due to limitations …
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that …
I Khan, A Melro, AC Amaro… - Journal of Digital Media & …, 2020 - papers.ssrn.com
In the current modern world, gamification and its innovative methods become one of the primary tools for advanced communication and socialization with users in a variety of sectors …
The longevity and survival of the ancient heritage sites, especially those in isolated locations, have been gradually threatened over the past decades, due to the globalisation …
F Banfi, R Brumana, C Stanga - Virtual Archaeology Review, 2019 - polipapers.upv.es
The dissemination of the tangible and intangible values of heritage building represents one of the most important objectives in the field of Digital Cultural Heritage (DCH). In recent …
Featured Application This work describes the process used to obtain a final product of interest to cultural heritage. It shows how the details of a completely deteriorated historic …
F Banfi - Virtual Archaeology Review, 2020 - polipapers.upv.es
Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future …
F Banfi - ISPRS International Journal of geo-information, 2021 - mdpi.com
Today, a building is not just a “body” or a “machine” as defined by modern architecture, but rather an immaterial entity immersed in a digital world where not only its components but …
C Stanga, F Banfi, S Roascio - Drones, 2023 - mdpi.com
This research investigates the utilisation of the scan-to-HBIM-to-XR process and unmanned aerial vehicle (UAV) photogrammetry to improve the depiction of archaeological ruins …