Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

[HTML][HTML] Machine learning in clinical trials: A primer with applications to neurology

MI Miller, LC Shih, VB Kolachalama - Neurotherapeutics, 2023 - Elsevier
We reviewed foundational concepts in artificial intelligence (AI) and machine learning (ML)
and discussed ways in which these methodologies may be employed to enhance progress …

Upper limb physical rehabilitation using serious videogames and motion capture systems: A systematic review

AC Alarcón-Aldana, M Callejas-Cuervo, APL Bo - Sensors, 2020 - mdpi.com
The use of videogames and motion capture systems in rehabilitation contributes to the
recovery of the patient. This systematic review aimed to explore the works related to these …

Commercial video games as therapy: A new research agenda to unlock the potential of a global pastime

M Colder Carras, AJ Van Rooij, D Spruijt-Metz… - Frontiers in …, 2018 - frontiersin.org
Emerging research suggests that commercial, off-the-shelf video games have potential
applications in preventive and therapeutic medicine. Despite these promising findings …

Digital technologies for social inclusion of individuals with disabilities

M Manzoor, V Vimarlund - Health and technology, 2018 - Springer
Abstract Information technology can be an important facilitator of social inclusion for people
with disabilities into society. However, the goals specified in this area by organizations such …

Activity monitors for increasing physical activity in adult stroke survivors

EA Lynch, TM Jones, DB Simpson… - Cochrane Database …, 2018 - cochranelibrary.com
Background Stroke is the third leading cause of disability worldwide. Physical activity is
important for secondary stroke prevention and for promoting functional recovery. However …

[HTML][HTML] Digital therapeutics: emerging new therapy for neurologic deficits after stroke

MJ Choi, H Kim, HW Nah, DW Kang - Journal of stroke, 2019 - ncbi.nlm.nih.gov
Digital therapeutics is an evidence-based intervention using high-quality software, with the
sole purpose of treatment. As many healthcare systems are encountering high demands of …

The efficacy of interactive, motion capture-based rehabilitation on functional outcomes in an inpatient stroke population: a randomized controlled trial

J Cannell, E Jovic, A Rathjen, K Lane… - Clinical …, 2018 - journals.sagepub.com
Objective: To compare the efficacy of novel interactive, motion capture-rehabilitation
software to usual care stroke rehabilitation on physical function. Design: Randomized …

Innovative STRoke Interactive Virtual thErapy (STRIVE) online platform for community-dwelling stroke survivors: a randomised controlled trial protocol

L Johnson, ML Bird, M Muthalib, WP Teo - BMJ open, 2018 - bmjopen.bmj.com
Introduction The STRoke Interactive Virtual thErapy (STRIVE) intervention provides
community-dwelling stroke survivors access to individualised, remotely supervised …

[HTML][HTML] Person-generated health data in simulated rehabilitation using Kinect for stroke: literature review

GL Dimaguila, K Gray, M Merolli - JMIR rehabilitation and assistive …, 2018 - rehab.jmir.org
Background: Person-or patient-generated health data (PGHD) are health, wellness, and
clinical data that people generate, record, and analyze for themselves. There is potential for …