Factors to consider for tailored gamification

S Hallifax, A Serna, JC Marty, G Lavoué… - Proceedings of the …, 2019 - dl.acm.org
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …

Automatic generation and recommendation of personalized challenges for gamification

R Khoshkangini, G Valetto, A Marconi… - User Modeling and User …, 2021 - Springer
Gamification, that is, the usage of game content in non-game contexts, has been
successfully employed in several application domains to foster end users' engagement and …

Exploiting limited players' behavioral data to predict churn in gamification

E Loria, A Marconi - Electronic Commerce Research and Applications, 2021 - Elsevier
The number of users attracted and engaged in a system dictates the value of the system
itself. In gamification, timely detection of churners can produce more successful applications …

Reading between the lines–towards an algorithm exploiting in-game behaviors to learn preferences in gameful systems

E Loria, A Marconi - Proceedings of the 15th International Conference on …, 2020 - dl.acm.org
Players' retainment can be fostered by investigating whether the game elements players are
interacting with are to their liking and tailoring game dynamics to meet their preferences …

“Draw Fast, Guess Slow”: Characterizing Interactions in Cooperative Partially Observable Settings with Online Pictionary as a Case Study

K Kannan, A Rajendran, V Alluri… - IFIP Conference on …, 2023 - Springer
Cooperative human-human communication becomes challenging when restrictions such as
difference in communication modality and limited time are imposed. We use the popular …

A framework to infer player experience and inform customized content generation in gameful systems

E Loria - Extended Abstracts of the Annual Symposium on …, 2019 - dl.acm.org
Being able to monitor player behaviors is of particular importance in gameful systems, which
are dynamic by nature and require real-time interventions. In these contexts, the designer …

[PDF][PDF] Do they Play as Intended?-Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System.

E Loria, J Rivera, A Marconi - HICSS, 2021 - enricaloria.it
Gamified systems nurture an ulterior goal set by their designers (eg, a positive behavioral
change). Behavioral profiling allows understanding whether users play as intended and …

ComParE: A User Behavior Centric Framework for Personalized Recommendations in Skill Gaming Platforms

K Mukherjee, D Seth, P Mittal, NS Gowtham… - Proceedings of the 5th …, 2022 - dl.acm.org
Recommendation in outcome based platforms (eg. skill gaming, financial trading) where
users get rewards based on their choices and the subsequent non-deterministic outcomes …

Predictive psychological player profiling

A Azadvar - 2021 - diva-portal.org
Video games have become the largest portion of the entertainment industry and everyday
life of millions of players around the world. Considering games as cultural artifacts, it seems …

Using Hobbies as Proxy for Gamification Player Types

S Rantanen, A Knutas… - 2023 46th MIPRO ICT and …, 2023 - ieeexplore.ieee.org
Many gamification approaches use a one size fits all approach. Different gamification player
types and associated preferences have been proposed, such as the gamification player type …