Simulation-based education involving online and on-campus models in different European universities

N Campos, M Nogal, C Caliz, AA Juan - International journal of …, 2020 - Springer
Simulation-based education (SE) refers to the use of simulation software, tools, and serious
games to enrich the teaching and learning processes. Advances in both computer hardware …

[HTML][HTML] Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model

P Brauner, M Ziefle - Technology in Society, 2022 - Elsevier
The digital transformation of production (“Industry 4.0”) has the potential to enormously
accelerate and improve the efficiency of manufacturing processes and value chains. But it …

Effective compiler error message enhancement for novice programming students

BA Becker, G Glanville, R Iwashima… - Computer Science …, 2016 - Taylor & Francis
Programming is an essential skill that many computing students are expected to master.
However, programming can be difficult to learn. Successfully interpreting compiler error …

Development of computer programming attitude scale for university students

I Cetin, MY Ozden - Computer Applications in Engineering …, 2015 - Wiley Online Library
Although the determination of university students' attitudes towards computer programming
is a significant issue, the issue has been rarely studied. The purpose of this study was to …

Serious games design: A mapping of the problems novice game designers experience in designing games

S Theodosiou, I Karasavvidis - Journal of e-Learning and …, 2015 - learntechlib.org
One of the main problems the field of Serious Game Design is facing concerns the gap
between game design and educational design. It has become evident that to optimize the …

The model for gamification of e-learning in higher education based on learning styles

N Zaric, S Scepanović, T Vujicic, J Ljucovic… - ICT Innovations 2017 …, 2017 - Springer
This paper describes the results of first phase of our original research about implementing
gamification in the university e-courses based on the learning styles. Main research aims …

Utilizing interactive surfaces to enhance learning, collaboration and engagement: Insights from learners' gaze and speech

K Sharma, I Leftheriotis, M Giannakos - Sensors, 2020 - mdpi.com
Interactive displays are becoming increasingly popular in informal learning environments as
an educational technology for improving students' learning and enhancing their …

An open perspective for educational games

IF Silveira, KO Villalba-Condori - Journal of Information Technology …, 2018 - igi-global.com
In the field of computers in education, educational digital games have potential to involve
more issues of motivation and involvement, considering their possibilities for higher level of …

Exploring effects of multi-touch tabletop on collaborative fraction learning and the relationship of learning behavior and interaction with learning achievement

WY Hwang, R Shadiev, CW Tseng, YM Huang - Journal of Educational …, 2015 - JSTOR
This study designed a learning system to facilitate elementary school students' fraction
learning. An experiment was carried out to investigate how the system, which runs on multi …

Gamification for learning

CH Tu, LE Sujo-Montes, CJ Yen - Media Rich Instruction: Connecting …, 2015 - Springer
Gamification is the use of game mechanics and game dynamics to drive game-like
engagements and actions in a non-game setting. As a teaching tool, gamification applies …