[HTML][HTML] Gender disparities in esports–An explanatory mixed-methods approach

B Kordyaka, L Pumplun, M Brunnhofer, B Kruse… - Computers in Human …, 2023 - Elsevier
Within the last decade, esports (ie, the competitive play of video games) has conquered
substantial parts of digital entertainment with annually increasing revenue and consumer …

Accessibility of games and game-based applications: A systematic literature review and mapping of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review

L Hassan - 2024 - scholarspace.manoa.hawaii.edu
Games and game-based approaches to education have become a part of most online and
offline learning. They are thought to engage students and facilitate effective learning. These …

Accessible gaming through better captions: A study on captions preferences and inclusivity of deaf and hard-of-hearing players

W Aljedaani, MM Eler, LE Keeland, H Jalali… - Proceedings of the 21st …, 2024 - dl.acm.org
The increasing popularity of video games has fostered the accessibility demands for a wider
range of players, including people who are deaf or hard of hearing (d/Deaf). Recent studies …

Forced to Choose Silence: Social Gaming with Disabilities

P Baltzar, L Hassan, M Turunen - Simulation & Gaming, 2024 - journals.sagepub.com
Background Socialization during gaming is an important aspect of gaming for people with
and without disabilities. However, we know little about how gamers with disabilities play with …

Digital accessibility for users with disabilities

S Ntoa, G Margetis, I Adami, K Balafa… - … for Usability, Inclusion …, 2024 - taylorfrancis.com
Digital accessibility concerns the design and development of Information and
Communication Technology products and services in a manner that guarantees that they …

Trial and error: finding suitable assistive technology for gaming

P Baltzar, M Turunen, L Hassan - Universal Access in the Information …, 2024 - Springer
Purpose Gaming is more popular than ever and people with disabilities play games as any
other gamer. Accessible gaming might require both accessible games and suitable assistive …

Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication

R Westerholm, K Tuuri, L Hassan - Proceedings of the 27th International …, 2024 - dl.acm.org
Visual impairment can make gamers more reliant on auditory feedback. Sound effects have
been known to have a significant impact on improving gaming experiences for people with …

Voice Stimulated Inclusive Multiplayer Game Development with Speaker Recognition

R Hariprasad, N Dhariwal… - 2023 Third International …, 2023 - ieeexplore.ieee.org
Gaming technologies have now become an inseparable part of audio processing
applications. Several innovations have been made to improve gaming experience. Now the …

Games, Business, and Gamers: How to Facilitate a Game Accessibility Transition across the Gaming Ecosystem?

L Hassan, P Buttler, M Vesa - Art and Sustainability Transitions in Business …, 2024 - Springer
In recent years, the digital game industry has grown from a niche market to a multi-billion-
euro business with influences that extend beyond entertainment to education, socialization …