L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are pervasively spread in society as a means of entertainment, education and exercise, amongst …
Games and game-based approaches to education have become a part of most online and offline learning. They are thought to engage students and facilitate effective learning. These …
The increasing popularity of video games has fostered the accessibility demands for a wider range of players, including people who are deaf or hard of hearing (d/Deaf). Recent studies …
Background Socialization during gaming is an important aspect of gaming for people with and without disabilities. However, we know little about how gamers with disabilities play with …
S Ntoa, G Margetis, I Adami, K Balafa… - … for Usability, Inclusion …, 2024 - taylorfrancis.com
Digital accessibility concerns the design and development of Information and Communication Technology products and services in a manner that guarantees that they …
Purpose Gaming is more popular than ever and people with disabilities play games as any other gamer. Accessible gaming might require both accessible games and suitable assistive …
R Westerholm, K Tuuri, L Hassan - Proceedings of the 27th International …, 2024 - dl.acm.org
Visual impairment can make gamers more reliant on auditory feedback. Sound effects have been known to have a significant impact on improving gaming experiences for people with …
Gaming technologies have now become an inseparable part of audio processing applications. Several innovations have been made to improve gaming experience. Now the …
L Hassan, P Buttler, M Vesa - Art and Sustainability Transitions in Business …, 2024 - Springer
In recent years, the digital game industry has grown from a niche market to a multi-billion- euro business with influences that extend beyond entertainment to education, socialization …