Towards deeper understanding of user experience with ubiquitous computing systems: systematic literature review and design framework

K Väänänen-Vainio-Mattila, T Olsson… - … –INTERACT 2015: 15th …, 2015 - Springer
Over the past decades, a plethora of innovative ubiquitous computing (ubicomp) systems
have been constructed. The acceptance of the systems, however, depends on how users …

Cross-car, multiplayer games for semi-autonomous driving

M Lakier, LE Nacke, T Igarashi, D Vogel - Proceedings of the annual …, 2019 - dl.acm.org
We investigate and characterize a design space for in-car games based on a survey of
previous work, and identify an opportunity for" cross-car" multiplayer games played among …

A gamified flexible transportation service for on-demand public transport

R Drakoulis, F Bellotti, I Bakas, R Berta… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Present public transport services still suffer from issues such as time deviations from the
static timetable, overcrowded buses, increased on board time, and long wait at bus stops …

Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom

K Sobel, M Das, S Behbakht, JA Kientz - ACM Transactions on Computer …, 2024 - dl.acm.org
Enabling opportunities for young children with disabilities to co-engage in learning activities
alongside their non-disabled peers is essential for promoting equity in early childhood …

Augmented reality prototype HUD for passenger infotainment in a vehicular environment

S Wang, V Charissis… - Advances in …, 2017 - napier-repository.worktribe.com
The paper presents a prototype Head Up Display interface which acts as an interactive
infotainment system for rear seat younger passengers, aiming to minimize driver distraction …

Designing a virtual assistant for in-car child entertainment

M Gordon, C Breazeal - … of the 14th International Conference on …, 2015 - dl.acm.org
Driving is an attention-demanding task, especially with children in the back seat. While most
recommendations prefer to reduce children's screen time in common entertainment systems …

Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers

S Wang, V Charissis, R Lagoo… - 2019 IEEE …, 2019 - ieeexplore.ieee.org
Long distance travelling and commuting can be particularly tiring for the driver and the rear
passengers. The level of driver distraction could be further increased if younger passengers …

Playing at violence: lock-down drills,'bad guys' and the construction of 'acceptable'play in early childhood

KK Delaney - Early child development and care, 2017 - Taylor & Francis
This study examines how acceptable play was framed for a class of pre-Kindergarten
children by their teacher and classroom aide. Using comic subjectivity theory [Zupančič …

An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment

S Wang, V Charissis, J Campbell… - … Materials for Science …, 2016 - ieeexplore.ieee.org
This paper presents a novel Human-Computer Interaction design approach for an
automotive direct manipulation interface, aiming primarily to act as a younger passengers' …

Design with and for Children: The Challenge of Inclusivity

S Valguarnera, M Landoni - International Conference on Human …, 2023 - Springer
In this position paper we will discuss the challenges of inclusivity when involving children in
collaborative design. The HCI community is strongly committed to promoting inclusive user …