M Kempka, M Wydmuch, G Runc… - … IEEE conference on …, 2016 - ieeexplore.ieee.org
The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers …
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet, if game characters could …
Video games provide an opportunity and challenge for the soft computational intelligence methods like the symbolic games did for “good old-fashioned artificial intelligence.” This …
I Umarov, M Mozgovoy - … Journal of Gaming and Computer-Mediated …, 2012 - igi-global.com
The rapid development of complex virtual worlds (most notably, in 3D computer and video games) introduces new challenges for the creation of virtual agents, controlled by artificial …
VM Petrović - IEEE Access, 2018 - ieeexplore.ieee.org
Artificial Intelligence (AI) has a long tradition as a scientific field, with tremendous achievements accomplished in the decades behind us. At the same time, in the last few …
GN Yannakakis, J Hallam - Applied Artificial Intelligence, 2007 - Taylor & Francis
Mainly motivated by the current lack of a qualitative and quantitative entertainment formulation of computer games and the procedures to generate it, this article covers the …
T Pearce, J Zhu - 2022 IEEE Conference on Games (CoG), 2022 - ieeexplore.ieee.org
This paper describes an AI agent that plays the modern first-person-shooter (FPS) video game 'Counter-Strike; Global Offensive'(CSGO) from pixel input. The agent, a deep neural …
Collectible card games have been among the most popular and profitable products of the entertainment industry since the early days of Magic: The Gathering TM in the nineties …
One of the most notable features of collectible card games is deckbuilding, that is, defining a personalized deck before the real game. Deckbuilding is a challenge that involves a big and …