Scienceworld: Is your agent smarter than a 5th grader?

R Wang, P Jansen, MA Côté… - arXiv preprint arXiv …, 2022 - arxiv.org
We present ScienceWorld, a benchmark to test agents' scientific reasoning abilities in a new
interactive text environment at the level of a standard elementary school science curriculum …

Text-based rl agents with commonsense knowledge: New challenges, environments and baselines

K Murugesan, M Atzeni, P Kapanipathi… - Proceedings of the …, 2021 - ojs.aaai.org
Text-based games have emerged as an important test-bed for Reinforcement Learning (RL)
research, requiring RL agents to combine grounded language understanding with …

Aligning to social norms and values in interactive narratives

P Ammanabrolu, L Jiang, M Sap, H Hajishirzi… - arXiv preprint arXiv …, 2022 - arxiv.org
We focus on creating agents that act in alignment with socially beneficial norms and values
in interactive narratives or text-based games--environments wherein an agent perceives and …

How to motivate your dragon: Teaching goal-driven agents to speak and act in fantasy worlds

P Ammanabrolu, J Urbanek, M Li, A Szlam… - arXiv preprint arXiv …, 2020 - arxiv.org
We seek to create agents that both act and communicate with other agents in pursuit of a
goal. Towards this end, we extend LIGHT (Urbanek et al. 2019)--a large-scale crowd …

Learning knowledge graph-based world models of textual environments

P Ammanabrolu, M Riedl - Advances in Neural Information …, 2021 - proceedings.neurips.cc
World models improve a learning agent's ability to efficiently operate in interactive and
situated environments. This work focuses on the task of building world models of text-based …

Deep reinforcement learning with stacked hierarchical attention for text-based games

Y Xu, M Fang, L Chen, Y Du… - Advances in Neural …, 2020 - proceedings.neurips.cc
We study reinforcement learning (RL) for text-based games, which are interactive
simulations in the context of natural language. While different methods have been …

How to avoid being eaten by a grue: Structured exploration strategies for textual worlds

P Ammanabrolu, E Tien, M Hausknecht… - arXiv preprint arXiv …, 2020 - arxiv.org
Text-based games are long puzzles or quests, characterized by a sequence of sparse and
potentially deceptive rewards. They provide an ideal platform to develop agents that …

An overview of natural language state representation for reinforcement learning

B Madureira, D Schlangen - arXiv preprint arXiv:2007.09774, 2020 - arxiv.org
A suitable state representation is a fundamental part of the learning process in
Reinforcement Learning. In various tasks, the state can either be described by natural …

A systematic survey of text worlds as embodied natural language environments

PA Jansen - arXiv preprint arXiv:2107.04132, 2021 - arxiv.org
Text Worlds are virtual environments for embodied agents that, unlike 2D or 3D
environments, are rendered exclusively using textual descriptions. These environments offer …

Inherently explainable reinforcement learning in natural language

X Peng, M Riedl… - Advances in Neural …, 2022 - proceedings.neurips.cc
We focus on the task of creating a reinforcement learning agent that is inherently
explainable---with the ability to produce immediate local explanations by thinking out loud …