Biofeedback methods in entertainment video games: A review of physiological interaction techniques

D Navarro, V Sundstedt, V Garro - Proceedings of the ACM on Human …, 2021 - dl.acm.org
The area of biofeedback interaction has grown over recent years, thanks to the release of
more affordable and reliable sensor technology, and the accessibility offered by modern …

Experiments with neural net object detection system YOLO on small training datasets for intelligent robotics

SD Kulik, AN Shtanko - … Technologies in Robotics and Intelligent Systems …, 2020 - Springer
In this paper we've conducted multiple experiments with modern object detection system
YOLO. Object detection systems are fundamental to many robotics tasks. Recognition …

Recognition algorithm for biological and criminalistics objects

SD Kulik, AN Shtanko - … Cognitive Architectures 2019: Proceedings of the …, 2020 - Springer
This paper describes the results of a work to develop an algorithm for analyzing images of
embossed impressions in paper documents under oblique lighting. The described algorithm …

Gaze-and-brain-controlled interfaces for human-computer and human-robot interaction

SL Shishkin, DG Zhao, BM Velichkovsky… - Psychology in …, 2017 - cyberleninka.ru
Background. Human-machine interaction technology has greatly evolved during the last
decades, but manual and speech modalities remain single output channels with their typical …

Factographic information retrieval for biological objects

SD Kulik - … Inspired Cognitive Architectures 2019: Proceedings of …, 2020 - Springer
This paper describes the results of work to develop an automated factographic information
retrieval system for biological forensic objects. The effective factographic information …

The EEG marker for intentional gaze dwells used to interact with a computer is independent of horizontal gaze direction

OV Korsun, SL Shishkin, AA Medyntsev… - Когнитивная наука в …, 2017 - elibrary.ru
Gaze dwells can be used instead of mouse clicks in the interaction with computers.
Recently, it was found that gaze dwells intentionally used to make moves in a game, but not …

M^ 2ALL–Multimodal method accessibility layer-um método para uso de camada de software multimodal adaptativo a portadores de necessidades especiais

A OLIVEIRA - 2017 - bdtd.ibict.br
As novas Tecnologias da Informação e Comunicação (TIC) favorecem um amplo campo de
possiblidades para a realização de atividades profissionais, sociais e pessoais, no entanto …

[引用][C] Passive detection of feedback expectation: Towards fluent hybrid eye-brain-computer interfaces.

YO Nuzhdin, SL Shishkin, AA Fedorova, BL Kozyrskiy… - GBCIC, 2017