A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films

W Cheng, X Wang, J Zou, M Li, F Tian - Sensors, 2023 - mdpi.com
This paper presents a cognitive psychology experiment to explore the differences between
2D and virtual reality (VR) film editing techniques. We recruited sixteen volunteers to view a …

Immersive movies: The effect of point of view on narrative engagement

A Cannavò, A Castiello, FG Pratticò, T Mazali… - AI & SOCIETY, 2024 - Springer
Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new
techniques regarding movie scripting, shooting and editing. Despite the many experiments …

Comparing the neuro-physiological effects of cinematic virtual reality with 2d monitors

R Cao, L Zou-Williams, A Cunningham… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
In this work, we explore if the immersion afforded by Virtual Reality can improve the
cognitive integration of information in Cinematic Virtual Reality (CVR). We conducted a user …

Impact of Alignment Edits on the Quality of Experience of 360° Videos

LS Althoff, MCQ Farias, AR Silva, MM Carvalho - IEEE Access, 2023 - ieeexplore.ieee.org
Optimizing user quality of experience (QoE) for 360° videos faces two major roadblocks:
inaccurate viewport prediction and viewers missing the plot of a story. To tackle these issues …

Exploring Viewing Modalities in Cinematic Virtual Reality: A Systematic Review and Meta-Analysis of Challenges in Evaluating User Experience

Y Zhang, H Zhou, Z Jiang, Z Tang, T Luo… - arXiv preprint arXiv …, 2024 - arxiv.org
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-
mounted displays with a 360-degree field of view. Previous research has explored different …

Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic Review

Z Yu, CH Lo - PRESENCE: Virtual and Augmented Reality, 2023 - direct.mit.edu
In recent years, the creative media landscape has witnessed growing interests surrounding
the utilization of virtual reality (VR) as a novel visual narrative approach for both filmmakers …

Avatar360: Emulating 6-DoF Perception in 360° Panoramas through Avatar-Assisted Navigation

A Chalmers, F Zaman, T Rhee - 2024 IEEE Conference Virtual …, 2024 - ieeexplore.ieee.org
360° images offer panoramic views of captured environments, placing users within an
egocentric perspective. While users can freely rotate their viewpoint, they don't experience 6 …

Sound-guided framing in cinematic virtual reality–an eye-tracking study

W Xue, CH Lo - International Conference on Human-Computer …, 2022 - Springer
When watching films made and displayed with Virtual Reality approaches, the viewers can
freely move the visual field, resulting in possible disruptions in the narratives designed by …

360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360 Videos with Alignment Edits

LS Althoff, AR Silva, M Carvalho… - Proceedings of the 2024 …, 2024 - dl.acm.org
This paper presents the resources utilized for and gathered from a subjective QoE
experiment conducted with 45 participants who watched 360° videos processed with offline …

[PDF][PDF] The Screenplay Problem: Emerging Screenwriting Practices for Immersive Media

MG Smith - 2024 - research.tees.ac.uk
New approaches to writing for 'immersive media'are stretching, adapting and dismantling
entrenched screenwriting practices that grew out of the Hollywood studio system of the …