Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning …
Gamification is regularly defined as the use of game elements in non-gaming contexts. However, discussions in the context of the pedagogical value of gamification suggest …
F Ariani, N Afnita - Jurnal Komunikasi Pendidikan, 2024 - journal.univetbantara.ac.id
The advancement of technology in education has revolutionized the learning process, transitioning from conventional to digital systems. Technology-based learning addresses the …
DL Yie, M Sanmugam… - Higher Education for …, 2024 - journals.sagepub.com
Most studies on gamified learning have neglected gamification depth, which has motivated the current study to identify the impact of gamified depth on students' intrinsic motivation and …
S Wimmer, N Denk, A Pfeiffer… - INTED2021 …, 2021 - library.iated.org
The rise of interest of Esports combined with the interest of spectating other people playing games has increased immensely over the last years. For example, according to a study …
M Kurni, MS Mohammed, KG Srinivasa - A Beginner's Guide to Introduce …, 2023 - Springer
With the right game design, gamification has the ability not just to improve education but also to revolutionize it. Although the incorporation of AI into games is nothing new, the technology …
In diesem Beitrag wird die Anwendung der Blockchain-Technologie in der Wissensvermittlung, insbesondere durch Gamification und Serious Games for Assessment …
There is little doubt that the shift from offline-to online learning environments goes hand in hand with an increasing use of gamification-and game-based learning strategies. The …
Games and gamification can potentially inform and transform learning by providing meaningful and engaging learning environments. The application of Artificial Intelligence …