[HTML][HTML] Game elements in the design of simulations in military trauma management training: protocol for a systematic review

N Stathakarou, AA Kononowicz… - JMIR Research …, 2023 - researchprotocols.org
Background Military trauma teams are commonly operating in civilian hospitals during
peacetime; in a war situation they must adjust their practices to the austere conditions …

Competencies of Teachers in Game-Based Pedagogy.

A Rulyansah, S Ghufron, P Mariati - Pegem Journal of Education and …, 2023 - ERIC
Learning in the twenty-first century is becoming more dependent on the use of digital tools
and interactive media. Teachers play a crucial role in creating game-based learning …

Beyond classical definition: The non-definition of gamification

MS Staller, S Koerner - SN Computer Science, 2021 - Springer
Gamification is regularly defined as the use of game elements in non-gaming contexts.
However, discussions in the context of the pedagogical value of gamification suggest …

The Influence of Digital-Based Gamification on Student Engagement and Language Literacy Skills: A Study at Madrasah Tsanawiyah

F Ariani, N Afnita - Jurnal Komunikasi Pendidikan, 2024 - journal.univetbantara.ac.id
The advancement of technology in education has revolutionized the learning process,
transitioning from conventional to digital systems. Technology-based learning addresses the …

The Impact of Gamification Depth on Higher Educational Students' Intrinsic Motivation and Performance Levels

DL Yie, M Sanmugam… - Higher Education for …, 2024 - journals.sagepub.com
Most studies on gamified learning have neglected gamification depth, which has motivated
the current study to identify the impact of gamified depth on students' intrinsic motivation and …

On the use of esports in educational settings. How can esports serve to increase interest in traditional school subjects and improve the ability to use 21st century skills …

S Wimmer, N Denk, A Pfeiffer… - INTED2021 …, 2021 - library.iated.org
The rise of interest of Esports combined with the interest of spectating other people playing
games has increased immensely over the last years. For example, according to a study …

AI-enabled gamification in education

M Kurni, MS Mohammed, KG Srinivasa - A Beginner's Guide to Introduce …, 2023 - Springer
With the right game design, gamification has the ability not just to improve education but also
to revolutionize it. Although the incorporation of AI into games is nothing new, the technology …

Blockchain in der schulischen Bildung als Teil des Bildungswesens: Einsatz von Blockchain Technologien in den Bereichen Gamification und Serious Games

A Pfeiffer, T Wernbacher, V Vella - Serious Games und Gamification in der …, 2024 - Springer
In diesem Beitrag wird die Anwendung der Blockchain-Technologie in der
Wissensvermittlung, insbesondere durch Gamification und Serious Games for Assessment …

A proposal for categorizing game-based assessment methods

A Pfeiffer, N Koenig, T Wernbacher… - INTED2023 …, 2023 - library.iated.org
There is little doubt that the shift from offline-to online learning environments goes hand in
hand with an increasing use of gamification-and game-based learning strategies. The …

AI-enabled gamification for learning and assessment

S Bezzina, A Pfeiffer, A Dingli - 2021 - um.edu.mt
Games and gamification can potentially inform and transform learning by providing
meaningful and engaging learning environments. The application of Artificial Intelligence …