A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

Interaction and visual performance in stereoscopic displays: A review

CJ Lin, BH Woldegiorgis - Journal of the Society for Information …, 2015 - Wiley Online Library
In this paper, authors systematically selected and reviewed articles related to stereoscopic
displays and their advances, with a special focus on perception, interaction, and …

Depth perception in augmented reality: The effects of display, shadow, and position

H Adams, J Stefanucci, S Creem-Regehr… - … IEEE conference on …, 2022 - ieeexplore.ieee.org
Although it is commonly accepted that depth perception in augmented reality (AR) displays
is distorted, we have yet to isolate which properties of AR affect people's ability to correctly …

Visualization techniques in augmented reality: A taxonomy, methods and patterns

S Zollmann, T Langlotz, R Grasset… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In recent years, the development of Augmented Reality (AR) frameworks made AR
application development widely accessible to developers without AR expert background …

Occlusion handling in augmented reality: past, present and future

MCF Macedo, AL Apolinario - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
One of the main goals of many augmented reality applications is to provide a seamless
integration of a real scene with additional virtual data. To fully achieve that goal, such …

Distance estimation in virtual reality and augmented reality: A survey

F El Jamiy, R Marsh - 2019 IEEE international conference on …, 2019 - ieeexplore.ieee.org
The purpose of Virtual Reality (VR) is to provide a consistent simulation of the realistic world
and make interaction between different worlds and objects possible. Perceiving depth and …

Effects of shading model and opacity on depth perception in optical see‐through augmented reality

J Ping, BH Thomas, J Baumeister, J Guo… - Journal of the …, 2020 - Wiley Online Library
Augmented reality (AR) technologies create an immersive environment by augmenting the
real world with rendered virtual objects. One of the key requirements of an AR system is to …

Flyar: Augmented reality supported micro aerial vehicle navigation

S Zollmann, C Hoppe, T Langlotz… - IEEE transactions on …, 2014 - ieeexplore.ieee.org
Micro aerial vehicles equipped with high-resolution cameras can be used to create aerial
reconstructions of an area of interest. In that context automatic flight path planning and …

Shedding light on cast shadows: An investigation of perceived ground contact in ar and vr

H Adams, J Stefanucci, S Creem-Regehr… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Virtual objects in augmented reality (AR) often appear to float atop real world surfaces,
which makes it difficult to determine where they are positioned in space. This is problematic …

Estimating distances in action space in augmented reality

HC Gagnon, CS Rosales, R Mileris… - ACM Transactions on …, 2021 - dl.acm.org
Augmented reality (AR) is important for training complex tasks, such as navigation,
assembly, and medical procedures. The effectiveness of such training may depend on …