Exergaming for individuals with neurological disability: a systematic review

M Mat Rosly, H Mat Rosly, GM Davis OAM… - Disability and …, 2017 - Taylor & Francis
Introduction: Exergames have the potential to enable persons with disabilities to take part in
physical activities that are of appropriate “dose-potency” and enjoyable within a relatively …

Active videogaming interventions in adults with neuromuscular conditions: a scoping review

LA Malone, CJ Mendonca, Y Kim - Games for Health Journal, 2022 - liebertpub.com
This review synthesized active videogaming (AVG) intervention literature over a 10-year
period (2010–2020) for people with neuromuscular conditions (18–64 years of age) …

[HTML][HTML] Energy expenditure and enjoyment during active video gaming using an adapted Wii Fit balance board in adults with physical disabilities: observational study

LA Malone, M Thirumalai… - JMIR Serious …, 2019 - games.jmir.org
Background: Individuals with physical disabilities have fewer opportunities to participate in
enjoyable physical activity. One option for increasing physical activity is playing active video …

Exergames as an Effective Alternative to Real Environmental Tennis Training for Adolescents

F Flôres, A Silva, R Willig, A Reyes, J Serpa… - Sports, 2024 - mdpi.com
(1) Background: The popularity of motion-sensing computer-based games, like virtual reality
(VR) exergames, is increasing among adolescents. However, their efficacy compared to …

[HTML][HTML] Can exergames be used as an alternative to conventional exercises?

LM Silva, FS Flôres, SC Matheus - Motriz: Revista de Educação Física, 2021 - SciELO Brasil
Aim: The present study aimed to analyze if the exergaming exercise produces the same
acute effects as conventional training. Methods: The Nintendo® Wii was chosen as the …

[HTML][HTML] Active video gaming using an adapted gaming mat in youth and adults with physical disabilities: observational study

LA Malone, GK Davlyatov… - JMIR Serious …, 2021 - games.jmir.org
Background A common leisure-time activity amongst youth and adults in the United States is
video gameplay. Playing video games is typically a sedentary endeavor; however, to …

Beyond fun: players' experiences of accessible rehabilitation gaming for spinal cord injury

G Cimolino, S Askari, TCN Graham - Proceedings of the 23rd …, 2021 - dl.acm.org
Rehabilitation gaming—play of digital games that incorporate rehabilitation exercises—is a
well-known and broadly applicable way to make physical rehabilitation more fun. It can …

[HTML][HTML] Assessment of active video gaming using adapted controllers by individuals with physical disabilities: a protocol

LA Malone, S Padalabalanarayanan… - JMIR Research …, 2017 - researchprotocols.org
Background: Individuals with disabilities are typically more sedentary and less fit compared
to their peers without disabilities. Furthermore, engaging in physical activity can be …

Health and leisure time physical activity promotion through exergaming for individulas with spinal cord injury/Maziah Mat Rosly

MR Maziah - 2018 - studentsrepo.um.edu.my
Individuals with spinal cord injury (SCI) face challenges in maintaining leisure time physical
activity (LTPA) participation and adherence to exercise. LTPA is important for improving …

Health and Leisure Time Physical Activity Promotion Through Exergaming for Individulas with Spinal Cord Injury

MM Rosly - 2018 - search.proquest.com
Individuals with spinal cord injury (SCI) face challenges in maintaining leisure time physical
activity (LTPA) participation and adherence to exercise. LTPA is important for improving …