Effects of avatar appearance and locomotion on co-presence in virtual reality collaborations

JP Freiwald, J Schenke… - Proceedings of Mensch …, 2021 - dl.acm.org
In this paper we share the results of a user study designed to investigate the impact of
locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In …

3d networking and collaborative environment for online education

YP Gupta, A Chawla, T Pal, MP Reddy… - … on Emerging Trends …, 2022 - ieeexplore.ieee.org
This paper elucidates an approach to develop an online 3D meeting application on the
concept of the metaverse. In spite of many existing online meeting platforms, this application …

Unity game engine: Interactive software design using digital glove for virtual reality baseball pitch training

YT Tsai, WY Jhu, CC Chen, CH Kao… - Microsystem Technologies, 2021 - Springer
This paper proposes a novel baseball pitch training software design to interact with a virtual
object in a virtual reality or augmented reality environment by combining a Unity game …

Performance evaluation of a multi-user virtual reality platform

V Parthasarathy, AA Simiscuka… - 2020 International …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) popularity is increasing as it is becoming more affordable for end users.
Available VR hardware includes low-end inexpensive devices like Google Cardboard and …

Implementing game requirements using design patterns

ME Paschali, C Volioti, A Ampatzoglou… - Journal of Software …, 2021 - Wiley Online Library
Game mechanics are high‐level descriptions of common game requirements; however, they
do not provide any guidance on their code implementation. Nevertheless, their …

Defend Your Castle–A Mobile Augmented Reality Multiplayer Game

B Leitão, C Costa, A Gonçalves… - … Conference on Graphics …, 2023 - ieeexplore.ieee.org
In today's increasingly digital world, integrating Augmented Reality and multiplayer
functionality enhances user engagement. This paper presents an approach for …

Measuring quality of an indie game developed using unity framework

M Bosnjak, T Orehovacki - 2018 41st International Convention …, 2018 - ieeexplore.ieee.org
This paper provides an insight into the entire process of developing an indie game by
means of Unity framework. Special attention will be devoted to core game mechanics, such …

The Adoption of Multiplayer Online Battle Arena to Introduce Wayang Character

A Andre, EH Suliman - Journal of Game, Game Art and …, 2021 - repository.ubaya.ac.id
Wayang is considered a cultural heritage that has been passed down from generation to
generation in Indonesia. However, the younger generation known as digital natives shows a …

[PDF][PDF] Improved balance in multiplayer online battle arena games

C Huang, SD Bruda - Acta Univ. Sapientiae, Inform., 2020 - intapi.sciendo.com
The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition
between players. Due to the high complexity, balance is the most important factor to secure …

User experience evaluation of 2D side-scrolling game developed using Overlap2D game editor and LibGDX game engine

R Sajina, T Orehovacki - 2018 41st International Convention on …, 2018 - ieeexplore.ieee.org
A side-scroller is a type of game where a side-view camera angle is used for action viewing.
This paper discusses the implementation of a typical simple side-scrolling game through …