Evaluating tutorial-based instructions for controllers in virtual reality games

D Kao, AJ Magana, C Mousas - Proceedings of the ACM on human …, 2021 - dl.acm.org
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …

A systematic review of research on the use and impact of technology for learning Chinese

A Maksimova - arXiv preprint arXiv:2208.13630, 2022 - arxiv.org
In light of technological development enforced by the pandemic, learning Chinese has
become more digitalised. Confucius institutes went online and now follow 2021 to 2025 …

Watching Gameplay or Playing Games: Measuring the Effects of Physical Interactivity on Language Learning

S Andersson - Computer-Assisted Language Learning Electronic …, 2023 - callej.org
Game-based language learning involves learners playing digital games for language-
learning purposes. Such applications have predominantly involved users playing the …

[PDF][PDF] The role of technology in language immersion: a systematic

AS Robbani, U Baroroh, T Musthofa… - Int J Eval & Res …, 2024 - researchgate.net
Challenges and oppositions related to language immersion implementation are still
ongoing, although numerous types of research have shown the positive impact provided by …

[PDF][PDF] Interactivity's Effect on Playing Versus Watching a Real-time Strategy Game: A Preliminary Experiment

S Andersson - Selected papers from the JALTCALL2022 Conference, 2023 - jaltcall.org
Abstract Digital Game-based Language Learning (DGBLL) involves playing digital games to
learn a language, utilizing game elements inducive to motivation and learning. The field has …

[引用][C] Digital education in the disciplines

F Grouse, A Malthaner, K Hannon - 2022