Gambling disorders, including pathological gambling and problem gambling, have received increased attention from clinicians and researchers over the past three decades since …
Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common. There …
GA Brooks, L Clark - Addictive behaviors, 2019 - Elsevier
Loot boxes are virtual goods in video games that produce randomly-generated in-game rewards, and have attracted scrutiny because of a resemblance to gambling. This study tests …
A Price - International journal of mental health and addiction, 2022 - Springer
This study examined the emerging impact of COVID-19 on gambling during the first 6 weeks of emergency measures in Ontario, Canada. A cross-sectional online survey of 2005 …
GA Brooks, L Clark - Computers in human behavior, 2023 - Elsevier
Cross-sectional studies have established a robust correlational link between loot box engagement and problem gambling, but the causal connections are unknown. This …
Loot boxes are items in video games that contain randomised contents and can be purchased with real-world money. Similarities between loot boxes and forms of gambling …
Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various …
Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns …
This study compared land-based-only gamblers (LBOGs), online-only gamblers (OOGs), and mixed-mode gamblers (MMGs), based on a 2019 Australian national telephone survey …