Behavioral addictions as mental disorders: to be or not to be?

NM Petry, K Zajac, MK Ginley - Annual review of clinical …, 2018 - annualreviews.org
Should excessive and problematic engagement in nonsubstance use behaviors be mental
disorders? The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders …

Gambling disorders

DC Hodgins, JN Stea, JE Grant - The Lancet, 2011 - thelancet.com
Gambling disorders, including pathological gambling and problem gambling, have received
increased attention from clinicians and researchers over the past three decades since …

Video game loot boxes are linked to problem gambling: Results of a large-scale survey

D Zendle, P Cairns - PloS one, 2018 - journals.plos.org
Loot boxes are items in video games that can be paid for with real-world money and contain
randomised contents. In recent years, loot boxes have become increasingly common. There …

Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions

GA Brooks, L Clark - Addictive behaviors, 2019 - Elsevier
Loot boxes are virtual goods in video games that produce randomly-generated in-game
rewards, and have attracted scrutiny because of a resemblance to gambling. This study tests …

Online gambling in the midst of COVID-19: a nexus of mental health concerns, substance use and financial stress

A Price - International journal of mental health and addiction, 2022 - Springer
This study examined the emerging impact of COVID-19 on gambling during the first 6 weeks
of emergency measures in Ontario, Canada. A cross-sectional online survey of 2005 …

[HTML][HTML] The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults

GA Brooks, L Clark - Computers in human behavior, 2023 - Elsevier
Cross-sectional studies have established a robust correlational link between loot box
engagement and problem gambling, but the causal connections are unknown. This …

Loot boxes are again linked to problem gambling: Results of a replication study

D Zendle, P Cairns - PloS one, 2019 - journals.plos.org
Loot boxes are items in video games that contain randomised contents and can be
purchased with real-world money. Similarities between loot boxes and forms of gambling …

Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win

D Zendle, P Cairns, H Barnett, C McCall - Computers in Human Behavior, 2020 - Elsevier
Loot boxes are items in video games that may be bought with real-world money but contain
randomised contents. Due to similarities between loot boxes and gambling, various …

The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the …

A Drummond, JD Sauer, CJ Ferguson, LC Hall - Plos one, 2020 - journals.plos.org
Loot boxes are digital containers of randomised rewards available in many video games.
Due to similarities between some loot boxes and traditional forms of gambling, concerns …

Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study

N Hing, AMT Russell, A Black, M Rockloff… - Computers in Human …, 2022 - Elsevier
This study compared land-based-only gamblers (LBOGs), online-only gamblers (OOGs),
and mixed-mode gamblers (MMGs), based on a 2019 Australian national telephone survey …