Pinpointing: Precise head-and eye-based target selection for augmented reality

M Kytö, B Ens, T Piumsomboon, GA Lee… - Proceedings of the …, 2018 - dl.acm.org
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …

Eye, head and torso coordination during gaze shifts in virtual reality

L Sidenmark, H Gellersen - ACM Transactions on Computer-Human …, 2019 - dl.acm.org
Humans perform gaze shifts naturally through a combination of eye, head and body
movements. Although gaze has been long studied as input modality for interaction, this has …

Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality

L Sidenmark, C Clarke, X Zhang, J Phu… - Proceedings of the 2020 …, 2020 - dl.acm.org
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …

VRpursuits: Interaction in virtual reality using smooth pursuit eye movements

M Khamis, C Oechsner, F Alt, A Bulling - Proceedings of the 2018 …, 2018 - dl.acm.org
Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given
that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is …

Vergence matching: Inferring attention to objects in 3d environments for gaze-assisted selection

L Sidenmark, C Clarke, J Newn, MN Lystbæk… - Proceedings of the …, 2023 - dl.acm.org
Gaze pointing is the de facto standard to infer attention and interact in 3D environments but
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …

Your eyes tell: Leveraging smooth pursuit for assessing cognitive workload

T Kosch, M Hassib, PW Woźniak, D Buschek… - Proceedings of the 2018 …, 2018 - dl.acm.org
A common objective for context-aware computing systems is to predict how user interfaces
impact user performance regarding their cognitive capabilities. Existing approaches such as …

TextPursuits: using text for pursuits-based interaction and calibration on public displays

M Khamis, O Saltuk, A Hang, K Stolz… - Proceedings of the 2016 …, 2016 - dl.acm.org
In this paper we show how reading text on large display can be used to enable gaze
interaction in public space. Our research is motivated by the fact that much of the content on …

Motion correlation: Selecting objects by matching their movement

E Velloso, M Carter, J Newn, A Esteves… - ACM Transactions on …, 2017 - dl.acm.org
Selection is a canonical task in user interfaces, commonly supported by presenting objects
for acquisition by pointing. In this article, we consider motion correlation as an alternative for …

Smoothmoves: Smooth pursuits head movements for augmented reality

A Esteves, D Verweij, L Suraiya, R Islam… - Proceedings of the 30th …, 2017 - dl.acm.org
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth
pursuits head movements. It works by computing correlations between the movements of on …

Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system

W Yi-yan, C Wen, T Jing-ze, H Wei-chi, N Ya-feng… - Displays, 2024 - Elsevier
In this study, we investigated how the size, speed, and trajectory shape of smooth-pursuit
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …