Key concepts in game localisation quality

MA Bernal-Merino - The Palgrave handbook of audiovisual translation and …, 2020 - Springer
Video games are nowadays conceived as global products; localised versions are produced
in parallel with the original one, which enables shared authorship and the possibilities of co …

Usage of e-commerce in increasing company power and sales

ES Soegoto, J Delvi, A Sunaryo - IOP Conference Series …, 2018 - iopscience.iop.org
The purpose of this study is to explore the role of e-commerce that is expected to provide
significant benefits in the business world. Companies that are able to properly implement e …

Pelatihan Penjualan Produk di Era Digital Melalui E-Commerce pada Penyandang Disabilitas di Kota Magelang

YA Nurcahya, AP Nilasari, RW Bharata… - Jurnal Abdimas BSI …, 2021 - ejournal.bsi.ac.id
Abstrak Menurut UU No. 8 Tahun 2016 tentang penyandang disabilitas adalah setiap orang
yang mengalami keterbatasan fisik, intelektual, mental, dan/atau sensorik dalam jangka …

[图书][B] On-screen language in video games: a translation perspective

M Deckert, K Hejduk - 2022 - cambridge.org
In this Element, the authors focus on the translational dimension of'on-screen
language'(OSL). They analyse a data set covering the Polish localisations of Tom Clancy's …

[图书][B] Towards Game Translation User Research

M Deckert, KW Hejduk, MÁ Bernal-Merino - 2024 - cambridge.org
This Element takes the initiative to highlight the nascent state of audiovisual translation
research centring on users of video games. It proposes ways of advancing the research by …

E-commerce Role of Fabric Industries

S Hendriansyah, T Fidowaty - … of the 1st International Conference on …, 2019 - eudl.eu
This research aims to help business people in using e-commerce and increase the sales
results in the marketing of a fabric industry in Bandung. So far, marketing system has been …