AD Çelik, G Seçinti - ITU Journal of Wireless Communications and …, 2024 - dergipark.org.tr
In the digital entertainment landscape, multiplayer online games have gained immense popularity, attracting millions globally. This paper focuses on improving gaming performance …
J Kim - The Journal of the Institute of Internet, Broadcasting …, 2013 - koreascience.kr
Multiplayer games typically organized based on a client-server (CS) or peer-to-peer (PP) architecture. The CS architecture is not scalable with the number of players due to a large …
J Kim - Journal of Korea Multimedia Society, 2014 - koreascience.kr
Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer …
Many real-time game world servers run on stand-alone PCs, such that user performance is bound to fairly modest hardware configurations. Studies of multicore architectures to …
This paper analyses the Spatial Model of Interaction, a model that rules the possible interactions among two objects and that has been widely accepted and used in many CVE …
Multiplayer gaming is an incredibly popular pastime for many peo ple worldwide. To allow multiple players to connect to one another, various methods must be applied to ensure a …
Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer …