Video Mining-Learning Patterns of Behaviour via an Intelligent Image Analysis System

DA Bell, A Beck, P Miller, QX Wu… - … on Intelligent Systems …, 2007 - ieeexplore.ieee.org
In this paper we describe a system for capturing time-varying sequences of behavioural
patterns of agents or robots from a video clips. The detailed time slices of action …

Network Optimizing Software Solution for Multiplayer Gaming

AD Çelik, G Seçinti - ITU Journal of Wireless Communications and …, 2024 - dergipark.org.tr
In the digital entertainment landscape, multiplayer online games have gained immense
popularity, attracting millions globally. This paper focuses on improving gaming performance …

Reduction method of network bandwidth requirement for the scalability of multiplayer game server systems

J Kim - The Journal of the Institute of Internet, Broadcasting …, 2013 - koreascience.kr
Multiplayer games typically organized based on a client-server (CS) or peer-to-peer (PP)
architecture. The CS architecture is not scalable with the number of players due to a large …

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games

J Kim - Journal of Korea Multimedia Society, 2014 - koreascience.kr
Most of the multiplayer games available online are based on a client-server architecture
because this architecture gives better administration control to the game providers than peer …

Investigating informative performance metrics for a multicore game world server

J Munro, K Appiah, P Dickinson - Entertainment Computing, 2014 - Elsevier
Many real-time game world servers run on stand-alone PCs, such that user performance is
bound to fairly modest hardware configurations. Studies of multicore architectures to …

AFReeCA: extending the spatial model of interaction

D Martinez, JP Molina, AS Garcia… - 2010 International …, 2010 - ieeexplore.ieee.org
This paper analyses the Spatial Model of Interaction, a model that rules the possible
interactions among two objects and that has been widely accepted and used in many CVE …

[PDF][PDF] Channel Islands

C Gutierrez - 2021 - scholarworks.calstate.edu
Multiplayer gaming is an incredibly popular pastime for many peo ple worldwide. To allow
multiple players to connect to one another, various methods must be applied to ensure a …

모바일멀티플레이어게임을위한하이브리드클라이언트-서버구조의대역폭요건과우선순위기반동기화기법

김진환 - 멀티미디어학회논문지, 2014 - dbpia.co.kr
Most of the multiplayer games available online are based on a client-server architecture
because this architecture gives better administration control to the game providers than peer …

대규모다중사용자용온라인게임시스템의실시간태스크를위한우선순위스케쥴링기법

김진환 - 멀티미디어학회논문지, 2013 - dbpia.co.kr
대규모 다중사용자용 온라인 게임 시스템의 당면 과제는 동시에 많은 사용자들에게 실시간적
응답 시간을 제공하는 것이다. 다수의 사용자들이 요청한 작업은 제한 시긴 내에 응답이 …

[PDF][PDF] 멀티플레이어게임서버시스템의규모조정을위한통신대역폭요건감소기법

김진환 - 한국인터넷방송통신학회논문지, 2013 - Citeseer
요약 전형적으로 멀티플레이어 게임은 클라이언트-서버 구조 혹은 peer-to-peer 구조를
기반으로 구성된다. 클라이언트-서버 구조는 플레이어의 수가 증가할 때 서버에서 대역폭 …