A Gallace, M Girondini - Current Opinion in Behavioral Sciences, 2022 - Elsevier
The sense of touch is a fundamental aspect of our everyday interactions, especially those that involve social relationships. Nothing now can (and hopefully will not have to) substitute …
“Virtual-Physical Perceptual Manipulations”(VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily …
We explore how to add haptics to walls and other heavy objects in virtual reality. When a user tries to push such an object, our system actuates the user's shoulder, arm, and wrist …
A Zenner, A Krüger - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
Standard controllers for virtual reality (VR) lack sophisticated means to convey a realistic, kinesthetic impression of size, resistance or inertia. We present the concept and …
We present a new handheld haptic device, Thor's Hammer, which uses propeller propulsion to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and …
We introduce MetaArms, wearable anthropomorphic robotic arms and hands with six degrees of freedom operated by the user's legs and feet. Our overall research goal is to re …
RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots …
We present VRHapticDrones, a system utilizing quadcopters as levitating haptic feedback proxy. A touchable surface is attached to the side of the quadcopters to provide unintrusive …
P Lopes, S You, A Ion, P Baudisch - … of the 2018 chi conference on …, 2018 - dl.acm.org
We present a mobile system that enhances mixed reality experiences and games with force feedback by means of electrical muscle stimulation (EMS). The benefit of our approach is …