Making the most of information technology & systems usage: A literature review, framework and future research agenda

AA Shaikh, H Karjaluoto - Computers in Human Behavior, 2015 - Elsevier
This detailed literature review has considered a relatively large quantity (152 total) of
scholarly empirical publications, conference proceedings, books and popular market reports …

Moderating role of gender in the relationships between perceived benefits and satisfaction in social virtual world continuance

Z Zhou, XL Jin, Y Fang - Decision support systems, 2014 - Elsevier
Previous studies on social virtual world (SVW) continuance have suggested that satisfaction,
which promotes SVW continuance intention, is determined by three types of perceived …

Toward a theory of perceived benefits, affective commitment, and continuance intention in social virtual worlds: cultural values (indulgence and individualism) matter

Z Zhou, XL Jin, Y Fang, D Vogel - European Journal of Information …, 2015 - Taylor & Francis
In this study we examine the contingent effects of two cultural values, indulgence and
individualism, on the relationships between perceived benefits (utilitarian value, hedonic …

Examining the role of tie strength in users' continuance intention of second-generation mobile instant messaging services

X Gong, MKO Lee, Z Liu, X Zheng - Information Systems Frontiers, 2020 - Springer
Second-generation mobile instant messaging (SMIM) is a new structure of social media
facilitated by the widespread use of smartphones. It is embedded in social networks and …

[HTML][HTML] Sustainable determinants influencing habit formation among mobile short-video platform users

Y Choi, H Wen, M Chen, F Yang - Sustainability, 2021 - mdpi.com
Interest in mobile short-video platforms (MSVP) as a new social network service tool has
surged in recent years. However, only a few studies have focused on MSVP users' post …

Acceptance of virtual reality games: A multi-theory approach

M Kosa, A Uysal, PE Eren - Research Anthology on Game Design …, 2023 - igi-global.com
As virtual reality (VR) games are getting more widespread, the need to understand the
interaction between players and the VR games is gaining prominence. The present study …

Retos y tendencias del ocio digital: transformación de dimensiones, experiencias y modelos empresariales

EG Álvarez, JL Sintas, AS Martínez - Arbor, 2012 - arbor.revistas.csic.es
Las tecnologías digitales están transformando el ocio y la manera en la que se organiza. A
pesar de su importancia, son escasos los trabajos que han abordado su estudio desde el …

Social virtual world continuance among teens: uncovering the moderating role of perceived aggregate network exposure

M Mäntymäki, AKMN Islam - Behaviour & Information Technology, 2014 - Taylor & Francis
Engagement in virtual worlds has become pervasive, particularly among the young. At the
same time, the number of virtual environments has increased rapidly. Due to intensifying …

Usage of an online tool to help policymakers better engage with research: Web CIPHER

SR Makkar, F Gilham, A Williamson, K Bisset - Implementation Science, 2015 - Springer
Background There is a need to develop innovations that help policymakers better engage
with research in order to increase its use in policymaking. As part of the Centre for Informing …

[图书][B] Continuous use and purchasing behaviour in social virtual worlds

M Mäntymäki - 2011 - utupub.fi
Virtual worlds such as Second Life, Habbo and Vivaty, to name but a few, have become
increasingly prominent spaces for social interaction, but have also increased in their …