This work discusses methods for efficient audio processing with finite impulse response (FIR) filters. Such filters are widely used for high-quality acoustic signal processing, eg for …
V Pulkki, UP Svensson - The Journal of the Acoustical Society of …, 2019 - pubs.aip.org
In this work, a technique to render the acoustic effect of scattering from finite objects in virtual reality is proposed, which aims to provide a perceptually plausible response for the listener …
Although the special purpose graphics processing unit (GPU) found in many personal computers was designed to accelerate complex visual displays, the GPU can also be used …
G Guillaume, N Fortin - Journal of Building Performance …, 2014 - Taylor & Francis
The increase in computational capabilities has made time-domain methods applicable for long-range sound propagation modelling. However, such approaches remain very …
A Allen, N Raghuvanshi - ACM Transactions on Graphics (TOG), 2015 - dl.acm.org
We present the first real-time technique to synthesize full-bandwidth sounds for 2D virtual wind instruments. A novel interactive wave solver is proposed that synthesizes audio at …
In recent years research in the three‐dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community …
J Lorente, M Ferrer, M De Diego… - IEEE/ACM Transactions …, 2014 - ieeexplore.ieee.org
Multichannel active noise control (ANC) systems are commonly based on adaptive signal processing algorithms that require high computational capacity, which constrains their …
Sound propagation in 3D spaces is governed by similar physical principles as light. As a result, sound rendering in a 3D virtual environment can benefit from methods developed for …
Abstract The Normalized Least Mean Square (NLMS) algorithm with a filtered-x structure (FxNLMS) is a widely used adaptive algorithm for Active Noise Control (ANC) due to its …