Teacher-guided educational vr: Assessment of live and prerecorded teachers guiding virtual field trips

CW Borst, NG Lipari… - 2018 IEEE conference on …, 2018 - ieeexplore.ieee.org
We present a VR field trip framework, Kvasir-VR, and assess its two approaches to teacher-
guided content. In one approach, networked student groups are guided by a live teacher …

Introduction to Everyday Virtual and Augmented Reality

A Simeone, B Weyers, S Bialkova… - Everyday Virtual and …, 2023 - Springer
Due to emerging consumer hardware solutions, virtual and augmented reality technologies
are gaining increasing relevance in everyday contexts, such as living rooms or office …

Low-cost VR applications to experience real word places anytime, anywhere, and with anyone

JO Wallgrün, A Masrur, J Zhao, A Taylor… - 2019 IEEE 5th …, 2019 - ieeexplore.ieee.org
Low-cost VR applications in our understanding are applications that run on inexpensive
hardware, such as mobile solutions based on a combination of smartphone and VR viewer …

Modifying pedagogical agent spatial guidance sequences to respond to eye-tracked student gaze in VR

A Khokhar, C Borst - Proceedings of the 2022 ACM Symposium on …, 2022 - dl.acm.org
In a guided virtual field trip, students often need to pay attention to the correct objects in a 3D
scene. Distractions or misunderstandings of a virtual agent's spatial guidance may cause …

Pointing in the third-person: an exploration of human motion and visual pointing aids for 3D virtual mirrors

JW Woodworth, CW Borst - Virtual Reality, 2023 - Springer
A “virtual mirror” is a promising interface for virtual or augmented reality applications in
which users benefit from seeing themselves within the environment, such as serious games …

Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations

CW Borst, AK Kulshreshth - Everyday Virtual and Augmented Reality, 2023 - Springer
Networked virtual reality is gaining recognition as a way to conduct remote classes or
meetings when in-person meetings are difficult or risky. This chapter summarizes our …

Desktop vr using a mirror metaphor for natural user interface

S Thanyadit, TC Pong - Proceedings of the 2017 ACM International …, 2017 - dl.acm.org
The main objective of this research work is to create a desktop VR environment which
enables users to interact naturally with virtual objects positioned both in front and behind the …