Towards the next generation of intelligent building: An assessment study of current automation and future IoT based systems with a proposal for transitional design

G Lilis, G Conus, N Asadi, M Kayal - Sustainable cities and society, 2017 - Elsevier
The intelligent building, a major smart city research and development domain, has grown
beyond the scope of automation, currently focusing on the occupant centered approaches …

[PDF][PDF] Gamified approaches for water management systems: an overview

A Castelletti, A Cominola, A Facchini… - Smart Water Grids: A …, 2017 - re.public.polimi.it
Water demand is growing worldwide, especially in densely populated areas, as a
consequence of population growth [1] and urbanization [2]. The spatial concentration of …

Pro-social behaviour in crowdsourcing systems: Experiences from a field deployment for beach monitoring

A Komninos - International Journal of Human-Computer Studies, 2019 - Elsevier
The paper presents experiences from the rapid introduction and deployment of a data
crowdsourcing and data sharing system, motivated by an urgent civic need arising due to …

Agon: a gamification-based framework for acceptance requirements

L Piras - 2018 - eprints-phd.biblio.unitn.it
We live in the days of social software where social interactions, from simple notifications to
complex business processes, are supported by software platforms such as Facebook and …

Integrating building automation technologies with smart cities: An assessment study of past, current and future interroperable technologies

G Lilis, G Conus, N Asadi… - … Conference on Smart …, 2015 - ieeexplore.ieee.org
Future smart cities would integrate a wide range of mostly heterogeneous systems and ICT
is an essential asset in the coordination of those. The smart buildings, a major smart cities …

Informal collaboration: building a smart city through self-organized stakeholders

H Rochdane, O Assaber - Smart Cities and Regional Development …, 2022 - ceeol.com
Today, cities are working on becoming more adapted to urban change and sustainable
challenges. To do so, many have undertaken projects, supported by governments, intended …

[PDF][PDF] Pervasive role playing games: design, development and evaluation of a research prototype

VA Kasapakis - 2016 - researchgate.net
Pervasive games shape an exciting and commercially promising new form of computer
games that builds upon a combination of hybrid interfaces, mobile device equipment …

Blended REsearch on Air pollution using TecHnical and Educational solutions-CleanBREATHE

V Beatz, P Lameski, MA Herzog, V Trajkovikj - 2022 - repository.ukim.mk
In this position paper we overview the CleanBREATHE project, its aims, goals and the
proposed methodology. We review the problem of air pollution in the Balkan area, especially …

7 Gamified Approaches for

CP NOVAK, AE RIZZOLI… - Smart Water Grids: A …, 2018 - books.google.com
170 Smart Water Grids: A Cyber-Physical Systems Approach tration of water demand in
urban areas is impacting demand magnitude, peak intensity, share between use sectors …

Pervasive role playing games: development and evaluation of a research prototype

V Kasapakis - 2016 - didaktorika.gr
Pervasive games shape an exciting and commercially promising new form of computer
games that builds upon a combination of hybrid interfaces, mobile device equipment …