Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

[HTML][HTML] Gaming Platforms for People with ASD

I Chaidi, P Pergantis, A Drigas, C Karagiannidis - Journal of Intelligence, 2024 - mdpi.com
Autism spectrum disorder (ASD) has a significant impact on a person's social, emotional,
and communication functioning. According to research, individualized instruction can …

[HTML][HTML] Participatory design of augmented reality games for word learning in autistic children: The parental perspective

I El Shemy, L Jaccheri, M Giannakos… - Entertainment …, 2025 - Elsevier
The use of participatory design (PD) to inform the design of games and learning technology
seems to be appropriate for marginalized groups of people, including children with autism …

Communicative competence in students with ASD: interaction and immersion in a gamified augmented environment

N López-Bouzas, ME del Moral-Pérez… - Education and …, 2024 - Springer
Active methodologies such as gamification, combined with emerging technologies like
augmented reality, are enhancing learning environments that facilitate the development of …

Gamified environments and serious games for students with autistic spectrum disorder: Review of research

N López-Bouzas, ME Del Moral-Pérez - Review Journal of Autism and …, 2023 - Springer
The aim of this study is to review the available research (N= 70) derived from the use of
Gamified Environments and Serious Games with people with Autistic Spectrum Disorder …

[HTML][HTML] Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment

N López-Bouzas, ME del Moral-Pérez… - International Journal of …, 2024 - Elsevier
This study examines the impact of an intervention using an Augmented Gamified
Environment (AGE) to stimulate socio-emotional skills in a sample of 54 subjects with Autism …

Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap

N Honorato, A Soltiyeva, W Oliveira… - Smart Learning …, 2024 - Springer
The education of autistic children presents significant challenges, compelling various
educational stakeholders to seek solutions that can enhance teaching and learning …

Augmented reality-enhanced language learning for children with autism spectrum disorder: a systematic literature review

I El Shemy, L Jaccheri, M Giannakos… - Behaviour & …, 2024 - Taylor & Francis
Augmented reality (AR) provides numerous opportunities for digitally-aided language
interventions for autistic children. Educators and researchers have reported a variety of …

Gamification opportunity in augmented reality-based learning media: A review

AD Ramadhan, AE Permanasari… - 2022 2nd International …, 2022 - ieeexplore.ieee.org
Gamification and augmented reality are currently widely used in education. These
technologies improve the attractiveness and engagement of the learning process by …

The application of augmented reality in the learning of autistic students: a systematic and thematic review in 1996–2020

G Lorenzo, A Gilabert Cerdá… - Journal of Enabling …, 2022 - emerald.com
Purpose More and more diversity is present in our classrooms. As teachers, we must be able
to respond to the different levels of learning presented by our students. Therefore, it is …