TAG: A tabletop games framework

R Gaina, M Balla, A Dockhorn, R Montoliu Colás - 2020 - repositori.uji.es
Tabletop games come in a variety of forms, including board games, card games, and dice
games. In recent years, their complexity has considerably increased, with many …

Computer Aided Content Generation–A Gloomhaven Case Study

M Gerhold, K Tijben - Proceedings of the 18th International Conference …, 2023 - dl.acm.org
We present how an evolutionary algorithm can be used to generate scenarios for the board
game Gloomhaven. The scenarios are evaluated according to size, difficulty, thematic …

Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs

X You, P Taveekitworachai, S Chen… - Proceedings of the 19th …, 2024 - dl.acm.org
In this paper, we present a Tabletop Role-Playing game (TTRPG) driven by ChatGPT.
Prompts are employed to instruct ChatGPT to act as Game Masters (GMs). In crafting each …

Exploring Mixed Reality in Digital Board Games: A Comparative Analysis of Cooperative and Competitive Modes

VEM Moreira, LGG Almeida, MF Catapan… - Proceedings of the 26th …, 2024 - dl.acm.org
The integration of mixed reality (MR) into digital board games introduces new dimensions of
player engagement and satisfaction. This study examines the impact of MR on user …

Automatic generation of digital board games based on user-defined rules

T Hirvola - 2022 - aaltodoc.aalto.fi
Abstract Domain-specific modeling is a practice where high level of abstraction is achieved
for a modeling language by limiting its scope. DSM is often found in combination with visual …

同一ゲームのデジタル版・アナログ版に関する定量調査結果-対立する要素について

郭子靖, 遠藤雅伸 - 日本デジタルゲーム学会夏季研究発表大会予稿集 …, 2023 - jstage.jst.go.jp
抄録 デジタルゲームが普及して, アナログゲームのデジタル移植が行われた. 本研究は,
そのデジタル化に関する定量調査を行った. その結果, プレイする機会はデジタルゲームがほとんど …