Gamification

D Basten - Ieee Software, 2017 - computer.org
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Investigating the potential for using gamification to empower knowledge workers

A Spanellis, V Dӧrfler, J MacBryde - Expert Systems with Applications, 2020 - Elsevier
The increasingly popular trend of gamification has proved powerful in many areas, such as
education and marketing, and has started making its way to the corporate environment. This …

Gamification in enterprise systems: a literature review

C Hosseini, M Haddara - … of the Future Technologies Conference (FTC) …, 2020 - Springer
Currently, gamification is gaining a considerable popularity within the information systems
field. Gamification concepts have various potentials in enhancing and utilizing the …

An exploration of world of Warcraft for the gamification of virtual organizations

A Rapp - Electronic Commerce Research and Applications, 2020 - Elsevier
What can we learn from World of Warcraft for gamifying (virtual) organizations? The use of
information technology for executing a wide array of alliances in order to seize specific …

Gamification in higher education (case study on a management subject)

A Bencsik, A Mezeiova, BO Samu - International Journal of Learning …, 2021 - ijlter.myres.net
In today's education systems, new solutions are required for educators to raise and maintain
the interest of young people (from primary school to higher education). The aim of the study …

OntoGamif: A modular ontology for integrated gamification

R Bouzidi, A De Nicola, F Nader, R Chalal - Applied Ontology, 2019 - content.iospress.com
Gamification is known as the use of game design elements in non-game contexts. It has
gained a great interest from both industrials and academics during the last years due to its …

How can we reward you? A compliance and reward ontology (CaRO) for eliciting quantitative reward rules for engagement in mHealth app and healthy behaviors

M Peleg, N Veggiotti, L Sacchi, S Wilk - Journal of Biomedical Informatics, 2024 - Elsevier
Objective When developing mHealth apps with point reward systems, knowledge engineers
and domain experts should define app requirements capturing quantitative reward patterns …

[PDF][PDF] The influence of gamified workshops on students' knowledge retention.

LM Putz, M Schmidt-Kraepelin, H Treiblmaier… - GamiFIN, 2018 - academia.edu
Educators frequently face serious problems concerning students' engagement and
knowledge retention. As a proposed solution, gamification represents a new tool for active …

Gamifying communities of practice: Blending the modes of human–machine identification

A Spanellis, I Pyrko - Organizational gamification, 2021 - taylorfrancis.com
Gamification is a growing field of study in the management literature, and its impact on the
situated, practice-based learning remains a promising direction of research. To build further …

Gamification for software development processes–relevant affordances and design principles

M Eggert, M Kriska - 2022 - aisel.aisnet.org
Abstract A Gamified Information System (GIS) implements game concepts and elements,
such as affordances and game design principles to motivate people. Based on the idea to …