Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game …
Many recent studies in procedural content generation (PCG) are based on machine learning. One of the promising approaches is generative models, which have shown …
Procedural generation of levels for video games has been around for decades but tends to not produce results as good as human-crafted maps. Procedural Content Generation via …
In this paper, we propose a generic framework that enables game developers without knowledge of machine learning to create bot behaviors with playstyles that align with their …
In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is …
CA Cruz, T Igarashi - arXiv preprint arXiv:2105.12944, 2021 - arxiv.org
In this paper, we propose a generic framework that enables game developers without knowledge of machine learning to create bot behaviors with playstyles that align with their …
Procedural content generation (PCG) is the algorithmic creation of game content. Dungeons are commonly used in role playing games (RPG) as closed and confined areas in which the …
Artificial intelligence (AI) has been actively researched in various fields and benefited human society. For games, creating strong AI players has been mainly researched, and AI …
In this paper, we propose a hierarchical three-dimensional dungeon production support system by procedural modelling. In addition to the parameter control, the proposed system is …